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Xtended Realities Podcast | S2 E1 | Survios Co-founder Alex Silkin: Best Practices, Mistakes to Avoid, and Running A Studio
Manage episode 366171308 series 2499093
It's time to get technical this week with Survios Co-Founder and CTO Alex Silkin! Join us for a deep dive into VR gamedev in Unreal Engine as we cover decisions and challenges faced by Survios while making some of the market's biggest VR games like Raw Data, Creed: Rise to Glory, Sprint Vector, and an upcoming Aliens title.
- 0:00 - Welcome back/intros.
- 1:55 - How Alex approaches game design.
- 5:38 - VR games as fitness tools.
- 7:31 - Player fatigue and session playtime.
- 13:41 - Designing gameplay loops around fatigue.
- 14:50 - Survios "must-haves" when designing for VR.
- 20:33 - What Survios considers before production.
- 22:27 - Flat screen games vs VR.
- 29:45 - Lessons Survios has learned.
- 33:31 - Survios' standards with VR design.
- 40:51 - Survios' testing process.
- 45:29 - Collaboration between designers and engineers.
- 53:06 - Survios' "must-have" tools.
- 1:05:20 - Best practices for architecting systems in Unreal Engine.
- 1:27:32 - Shift from blueprints to next steps.
- 1:33:12 - Alex's thoughts on Nanite/Lumen.
- 1:38:32 - Mistakes made and lessons learned.
- 1:44:28 - Lightning Round
17 afleveringen
Manage episode 366171308 series 2499093
It's time to get technical this week with Survios Co-Founder and CTO Alex Silkin! Join us for a deep dive into VR gamedev in Unreal Engine as we cover decisions and challenges faced by Survios while making some of the market's biggest VR games like Raw Data, Creed: Rise to Glory, Sprint Vector, and an upcoming Aliens title.
- 0:00 - Welcome back/intros.
- 1:55 - How Alex approaches game design.
- 5:38 - VR games as fitness tools.
- 7:31 - Player fatigue and session playtime.
- 13:41 - Designing gameplay loops around fatigue.
- 14:50 - Survios "must-haves" when designing for VR.
- 20:33 - What Survios considers before production.
- 22:27 - Flat screen games vs VR.
- 29:45 - Lessons Survios has learned.
- 33:31 - Survios' standards with VR design.
- 40:51 - Survios' testing process.
- 45:29 - Collaboration between designers and engineers.
- 53:06 - Survios' "must-have" tools.
- 1:05:20 - Best practices for architecting systems in Unreal Engine.
- 1:27:32 - Shift from blueprints to next steps.
- 1:33:12 - Alex's thoughts on Nanite/Lumen.
- 1:38:32 - Mistakes made and lessons learned.
- 1:44:28 - Lightning Round
17 afleveringen
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