Game dev talk. Support this podcast: https://anchor.fm/gamedevbreakdown/support
This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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Nice Games Club - a gamedev podcast!


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Nice Games Club - a gamedev podcast!
Ellen, Stephen, and Mark
The podcast where nice gamedevs talk gaming and game development. Nice!
Spieleentwickler reden über Game Development.
Spieleentwickler reden über Game Development.
Delving into the most exciting games and gaming trends, we find out which features are the secret sauce for developing the next big mobile game! With guest game makers every month joining Jon Jordan and Joel Julkunen, to provide fresh and exciting insight into the wider gaming community. This podcast is brought to you by GameRefinery, the leading provider of feature-level data in the mobile games market, with an ever-growing database covering hundreds of thousands of games.
In conversation with game creators from India gamedev.substack.com
The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
The Basement Gamedev Podcast touches on all subjects related to (video) game development. It is recorded in the East Coast video game development mecha of "Hunt Valley", just 15 minutes North of Baltimore, and is hosted by BaltimoreGamer.com. BaltimoreGamer.com is a gaming news site and online community for gamers, developers, and game convention vendors in the Baltimore metropolitan area. Events which we cover include local LAN party events, local game conventions, local game tournaments, v ...
GameDevBR é uma conversa informal entre desenvolvedores de jogos sobre temas relacionados a tecnologia, cultura pop e claro, programação de jogos e a cena brasileira de games. Cada episódio procura trazer discussões técnicas, experiências e pontos de vista relevantes tanto a veteranos desta indústria quanto a novatos e entusiastas.
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HomeTeam GameDev Podcast


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Ryan Woodward speaks with Hometeam, Part 1
29:23
29:23
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29:23
Ryan Woodward (@subliminalman) is a core part of @SubliminalGame, in which he helped create @ButtonCity for Steam, Switch, PS5 and Xbox. He also shares tips from his path into games. Part 1 of 2. Music by Danny Baranowsky
Your nice hosts talk to Andrew Eiche, COO at Owlchemy Labs (Job Simulator, Vacation Simulator, Cosmonious High) about the state of VR in 2022, and where VR and VR development tools may be going in the coming years. Andrew talks about how industrial design should influence VR design, why you shouldn't take inspiration from movies, and how ergonomics…
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Mobile GameDev Playbook


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Episode 31: Crafting a charming farming game: The story of Sunrise Village’s development
31:43
31:43
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31:43
In this episode of the Mobile Gamedev Playbook, Thi Detert, Senior Lead Game Designer at InnoGames, and Product Owner, Alison Simpson talk about the development journey of Sunrise Village with GameRefinery, a Liftoff company analyst Teemu Palomäki and our host, Jon Jordan. We will cover the challenges (and solutions) encountered along the way from …
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GameDev Breakdown


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James D'Amato of The One Shot Podcast Network
45:28
45:28
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45:28
Game Master James D'Amato calls in to discuss his latest book, The Ultimate RPG Character Backstory Guide - Expanded Genres Edition, how the One Shot Podcast Network became the tabletop RPG play powerhouse it is today, and how James' background in improv comedy serves his writing and his games. Show links One Shot Podcast Network: https://oneshotpo…
It’s Ellen’s 100th episode as a Nice Games Club host! And there’s no better way to celebrate a big day than with a Nice Games Jam. Dale gave us a prompt and you’ll never guess the theme. Can your Nice Hosts come up with a playable prototype in “ruffly” an hour? Enjoy live edits, goofs, special cubes, and piles of dogs taken to the logical extreme! …
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HomeTeam GameDev Podcast


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Aaron San Filipo speaks with Hometeam, Part 2
32:25
32:25
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32:25
Aaron San Filipo (@AeornFlippout) is the lead developer for the crowdfunded game Whisker Squadron, head of the studio Flippfly which is also known for creating Race The Sun, and a youth gamedev teacher! Part 2 of 2. Music by Danny Baranowsky
This week, we invite our first guest for Nice Thinking! Adam Clewes-Boyne is putting together an initiative for neurodiversity advocacy and education in the games industry, specifically focused on ADHD. It started as a meetup at a conference, and Adam wants to see where it can go next. Neurodiversity in Gamedev EventsIRL Adam joined us, after a fas…
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GameDev Breakdown


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Thomas Kildren of Fletcher Studios
1:01:53
1:01:53
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1:01:53
Booper, Get Home! developer, Thomas Kildren, calls in to discuss his popular VR project, his experiences as a stay-at-home dad in the game dev space, his work toward autism awareness and acceptance, and more. Thomas' links The Art of the Game | Gamedev, Art & Stay at Home Parenting (fletcherstudios.net) Fletcher Studios (@ThomasKildren) / Twitter B…
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Nice Games Club - a gamedev podcast!


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"Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?
In this larger than normal episode, your nice hosts bring a lot to the top of the show with a bunch of exciting news. And there's still two topics to discuss after that! Mark brings his documentation A game, Stephen describes his time at SGDQ and Ellen has complaints to bring to the table. Summer Games Done Quick 2022 - YouTube Stephen and Charles …
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Mobile GameDev Playbook


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Episode 30: Diablo Immortal or Diablo Immoral? Discussing the monetization controversy behind Blizzard’s latest mobile game
39:29
39:29
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39:29
In this special episode of the Mobile GameDev Playbook, our host Jon Jordan discusses the popular but controversial game Diablo Immortal with Erno Kiiski and Wilhelm Voutilainen, Chief Game Analysts at GameRefinery, a Liftoff Company. We discuss the franchise's background, what separates Diablo Immortal from its predecessors, the player experience,…
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GameDev Breakdown


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Games Journalist Mat Bradley-Tschirgi Returns
59:32
59:32
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59:32
Author/developer/journalist/critic/friend of the show Mat Bradley-Tschirgi hangs out to discuss his work, surviving freelance work, what's going on around the industry, and how to survive both sides of live events. Mat's links: MatWBT.com https://twitter.com/matwbt --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https:…
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HomeTeam GameDev Podcast


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Aaron San Filipo speaks with Hometeam, Part 1
27:49
27:49
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27:49
Aaron San Filipo (@AeornFlippout) is the lead developer for the crowdfunded game Whisker Squadron, head of the studio Flippfly which is also known for creating Race The Sun, and a youth gamedev teacher! Part 1 of 2. Music by Danny Baranowsky
Nina Marotta (and Kelso the cat) from High Moon Studios enters the clubhouse to talk about level and interaction design. She showers your nice hosts with bits of wisdom, such as: "Games are ugly for 90% of their development." "You have to live your life in order to be a good team member and a good designer." Level and Interaction Design Game Design…
How much of the culture around a game is rooted in its design? That's one of the questions that comes up as Mark takes us on a tour of curling—an Olympic sport that's described as "chess on ice." We examine its origins, the Spirit of Curling, and some specific rules that may have a big impact on how players behave towards one another. Later, Stephe…
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Mobile GameDev Playbook


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Episode 29: Fishing for knowledge: designing realistic life simulation games for mobile
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32:57
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32:57
In this episode of the Mobile Gamedev Playbook, Kirill Petruk, Lead Producer at Ten Square Games, talks about the development of Fishing Clash: Sports Games and other realistic life simulation games with GameRefinery, a Liftoff company analyst Teemu Palomäki and our host, Jon Jordan. We discuss the inspiration behind Fishing Clash, the realistic ga…
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Der GameDev Podcast (Game Dev)


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Prozedurale Generation
3:25:07
3:25:07
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3:25:07
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Wir lassen Roboter für uns arbeiten indem wir dank Procedural Generation (oder ProcGen wie es kewle Kidz sagen) ganze Welten automatis…
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Der GameDev Podcast (Game Dev) (MP3)


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Prozedurale Generation
3:25:07
3:25:07
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3:25:07
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Wir lassen Roboter für uns arbeiten indem wir dank Procedural Generation (oder ProcGen wie es kewle Kidz sagen) ganze Welten automatis…
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HomeTeam GameDev Podcast


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Tarja Porkka-Kontturi speaks with Hometeam, Part 2
28:08
28:08
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28:08
Tarja Porkka-Kontturi (@tarja_pk) is Director of Comms for @globalgamejam and helps organize for IGDA Finland as well as We in Games Finland. Part 2 of 2. Music by Danny Baranowsky
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GameDev Breakdown


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Hollywood Publicist Dan Harary
45:46
45:46
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45:46
Dan Harary, founder of the Asbury PR agency, calls in to discuss his new book, Flirting with Fame, his experiences working and networking with practically everyone in Hollywood, and his no-nonsense approach to generating buzz. Listen in for old-school know-how and insight into the mindset of a PR pro who's seen it all. Dan's links: Flirting with Fa…
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GameDev Breakdown


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Roger Reichardt of Gamerheads and Pure Nintendo
57:17
57:17
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57:17
Fellow games podcaster and journalist Roger Reichardt drops in to talk shop and share some laughs. We discuss the highs and lows of writing game reviews, designing games that facilitate learning, how to fix the industry with card catalogues, and more. Roger's links: GamerheadsPodcast.com https://twitter.com/NintendRog PureNintendo.com --- This epis…
It's part three of our unintentional "Gamedev in..." series! Your nice hosts speak with Daniela Gamarra about making games in Peru. Daniela shares her perspective on entering the industry, making progressive games in a conservative culture, and being asked "how much do you need to make this game?" Previous "Gamedev in..." episodes: We spoke with Ry…
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GameDev Breakdown


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Jordan Mauriello of MoreYellow
49:14
49:14
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49:14
MoreYellow CEO, Jordan Mauriello, joins to discuss corporate and personal brand management, what it takes to turn heads at game launch time, and what generating buzz may look like with the game industry's next set of big changes. Jordan Mauriello's links MoreYellow.com twitter.com/JordanMaurie11o --- This episode is sponsored by · Anchor: The easie…
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Nice Games Club - a gamedev podcast!


Door Ellen, Stephen, and Mark
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HomeTeam GameDev Podcast


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Tarja Porkka-Kontturi speaks with Hometeam, Part 1
29:26
29:26
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29:26
Tarja Porkka-Kontturi (@tarja_pk) is Director of Comms for @globalgamejam and helps organize for IGDA Finland as well as We in Games Finland. Part 1 of 2. Music by Danny Baranowsky
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GameDev Breakdown


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Developer and Streamer Chris Gardner
54:47
54:47
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54:47
The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we're playing now and what games we're looking forward to getting our hands on. Chris Gardner's links Twitter.com/freestylecoder …
It's a packed episode this week, with birthdays, illnesses, and some Nice Thinking. Stephen, Mark, and Ellen discuss how the group might put on a tournament for local gamers, featuring locally-made indie games. How can one create a competition that involves many different games of widely different genres? Hopefully your nice hosts are up to the cha…
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Nice Games Club - a gamedev podcast!


It's a sequel to last week's episode! This week, your nice hosts speak with Kent State University animation and game design professor Chris Totten about formal game design education. We get into the details of theory and practice, and discuss how teaching gamedev is both similar and different from other professional and artistic fields. Teaching Ga…
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Der GameDev Podcast (Game Dev)


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Indie Point & Click Adventures
2:07:14
2:07:14
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2:07:14
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Wer klassische Adventures mag, wird diese Folge lieben! Besonders, wenn man ein Herz für sympathische Indie-Developer hat, denn Eva un…
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Der GameDev Podcast (Game Dev) (MP3)


1
Indie Point & Click Adventures
2:07:14
2:07:14
Later Afspelen
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2:07:14
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Wer klassische Adventures mag, wird diese Folge lieben! Besonders, wenn man ein Herz für sympathische Indie-Developer hat, denn Eva un…
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HomeTeam GameDev Podcast


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Baron J67 speaks with Hometeam, Part 2
36:42
36:42
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36:42
Baron J67 (@baronj67 on twitter) is the Communication Director of LV1 Gaming (lv1gaming.com), part of the EA Creator Network and owner of @NerdzNoir Part 2 of 2. Music by Danny Baranowsky
In this episode Truman Simpson joins us to talk about teaching game development to young people, through Gameheads, an organization for which Truman is a long standing volunteer. The clubhouse discusses the importance of seeing what is possible and what is achievable, and Stephen is jealous of today's youths. Teaching Gamedev to Young People Game D…
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Nice Games Club - a gamedev podcast!


In this episode, Stephen, Mark, and Ellen talk about gameplay loops. Then, they talk about art direction. Then they talk about loops. And then art direction. And then, more loops. Just kidding! It’s a regular roundtable discussion about diagramming gameplay, establishing art direction, and when to take out the garbage. Habitica: Gamify Your Life Ed…
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HomeTeam GameDev Podcast


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Baron J67 speaks with Hometeam, Part 1
32:57
32:57
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32:57
Baron J67 (@baronj67 on twitter) is the Communication Director of LV1 Gaming (lv1gaming.com), part of the EA Creator Network and owner of @NerdzNoir Part 1 of 2. Music by Danny Baranowsky
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Nice Games Club - a gamedev podcast!


At GDC, your nice hosts met and spoke with this week's returning guests. We were so impressed with their project "[i] doesn't exist," we wanted to have them on a full episode to talk about the unique machine learning system they built for it. Be nice and have a listen! LUAL Games on Twitter "[i] doesn't exist" demo - itch.io [I] doesn't exist - a m…
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Nice Games Club - a gamedev podcast!


It's a Nice Postmortem! Ellen brings her instructional design colleague Mark Hamilton to discuss the development process behind the LxJamathon, a combination of both a hackathon and a game jam meant to allow instructional designers to practice their skills! Find out what went well and what didn't in this fascinating look into the event. Postmortem:…
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HomeTeam GameDev Podcast


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Alanna Linayre talks with Hometeam, Part 2
17:53
17:53
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17:53
Alanna Linayre (@Tybawai) is the founder and lead developer of @Toadhouse_Games Pick up Good Looking Home Cookin at https://toadhousegames.itch.io/good-lookin-home-cookin Part 2 of 2. Music by Danny Baranowsky
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Der GameDev Podcast (Game Dev)


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Bonus: Simons GDC Tagebuch
1:31:42
1:31:42
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1:31:42
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Simon durfte einen Vortrag auf der GDC halten und berichtet ein wenig über die Reise. Es wird emotional, denn eines Tages glaubt er se…
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Der GameDev Podcast (Game Dev) (MP3)


1
Bonus: Simons GDC Tagebuch
1:31:42
1:31:42
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1:31:42
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Simon durfte einen Vortrag auf der GDC halten und berichtet ein wenig über die Reise. Es wird emotional, denn eines Tages glaubt er se…