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Episode 38 - Amir Rajan

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Inhoud geleverd door Drew Bragg. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Drew Bragg of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Ready to unlock the secrets of game development using Ruby? Join us as we chat with the ingenious Amir Rajan, the mastermind behind the DragonRuby Game Toolkit. Amir takes us on a captivating journey from his corporate days in app development to becoming a trailblazing indie game developer. You'll be amazed at how Amir leveraged Ruby's expressive power to create innovative games and how his monumental success with the iOS port of "A Dark Room" reshaped his career. Prepare to gain an insider's perspective on the unique challenges and rewarding experiences of adapting Ruby for the gaming world.
Ever wondered what it takes to test a real-time game with precision? Amir sheds light on the stark contrasts in testing between app development and game creation. Listen as he breaks down the complexities of managing long-running states, debugging frame-perfect bugs, and implementing replay systems for maintaining consistent gameplay experiences. Using a racing game as an example, Amir explains the intricacies of regression testing in game development, offering a fascinating glimpse into the meticulous world of game testing.
Curious about what it takes to create a successful hyper-niche game? Discover Amir's strategic approach to captivating players within the first 20 seconds and crafting a minimum viable product (MVP) that stands out. Drawing inspiration from literature and focusing on underserved communities, Amir shares the potential of niche game concepts—without competing with big-name studios. He also tackles common misconceptions about Ruby's speed, demonstrating with DragonRuby how a well-implemented runtime can rival even the fastest engines. This episode is packed with invaluable insights for both aspiring and seasoned developers, bridging the gap between app and game development in innovative ways.

Send us some love.

Support the Show.

Ready to start your own podcast?
This show is hosted on Buzzsprout and it's awesome, not to mention a Ruby on Rails application. Let Buzzsprout know we sent you and you'll get a $20 Amazon gift card if you sign up for a paid plan, and it helps support our show.

  continue reading

Hoofdstukken

1. Episode 38 - Amir Rajan (00:00:00)

2. Game Development With Ruby (00:00:01)

3. Game Development Testing Challenges (00:07:50)

4. Creating Successful Hyper-Niche Games (00:17:29)

5. Ruby Game Development Performance Analysis (00:26:45)

6. Innovative Ruby Game Development Experiments (00:36:08)

42 afleveringen

Artwork
iconDelen
 
Manage episode 429165037 series 3310917
Inhoud geleverd door Drew Bragg. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Drew Bragg of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Ready to unlock the secrets of game development using Ruby? Join us as we chat with the ingenious Amir Rajan, the mastermind behind the DragonRuby Game Toolkit. Amir takes us on a captivating journey from his corporate days in app development to becoming a trailblazing indie game developer. You'll be amazed at how Amir leveraged Ruby's expressive power to create innovative games and how his monumental success with the iOS port of "A Dark Room" reshaped his career. Prepare to gain an insider's perspective on the unique challenges and rewarding experiences of adapting Ruby for the gaming world.
Ever wondered what it takes to test a real-time game with precision? Amir sheds light on the stark contrasts in testing between app development and game creation. Listen as he breaks down the complexities of managing long-running states, debugging frame-perfect bugs, and implementing replay systems for maintaining consistent gameplay experiences. Using a racing game as an example, Amir explains the intricacies of regression testing in game development, offering a fascinating glimpse into the meticulous world of game testing.
Curious about what it takes to create a successful hyper-niche game? Discover Amir's strategic approach to captivating players within the first 20 seconds and crafting a minimum viable product (MVP) that stands out. Drawing inspiration from literature and focusing on underserved communities, Amir shares the potential of niche game concepts—without competing with big-name studios. He also tackles common misconceptions about Ruby's speed, demonstrating with DragonRuby how a well-implemented runtime can rival even the fastest engines. This episode is packed with invaluable insights for both aspiring and seasoned developers, bridging the gap between app and game development in innovative ways.

Send us some love.

Support the Show.

Ready to start your own podcast?
This show is hosted on Buzzsprout and it's awesome, not to mention a Ruby on Rails application. Let Buzzsprout know we sent you and you'll get a $20 Amazon gift card if you sign up for a paid plan, and it helps support our show.

  continue reading

Hoofdstukken

1. Episode 38 - Amir Rajan (00:00:00)

2. Game Development With Ruby (00:00:01)

3. Game Development Testing Challenges (00:07:50)

4. Creating Successful Hyper-Niche Games (00:17:29)

5. Ruby Game Development Performance Analysis (00:26:45)

6. Innovative Ruby Game Development Experiments (00:36:08)

42 afleveringen

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