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Inhoud geleverd door Daniel Kaufmann Ph.D. | Dr. Gameology. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Daniel Kaufmann Ph.D. | Dr. Gameology of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
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Why Don't Games Work: Crashing Games and Navigating Disappointment

44:25
 
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Manage episode 365815055 series 2802252
Inhoud geleverd door Daniel Kaufmann Ph.D. | Dr. Gameology. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Daniel Kaufmann Ph.D. | Dr. Gameology of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Why don't games work when we're most excited to play them, and how do gaming communities recover from this disappointment? Those are the burning questions we tackle in this week's Gaming Persona podcast, where we share our experiences with the latest Lord of the Rings game, Gollum, and reminisce about the nostalgic 90's X-Wings from the book series and Nintendo 64 game, Rogue Squadron.
We don't just stop there, as we reflect on the impact of the zeitgeist, exploring how popular media like Game of Thrones can change conversations over time and examining the motivations behind gaming developers' choices. We also analyze how some studios have managed to redeem their games and how studio heads can make or break a game's success. Get ready for an in-depth discussion on the importance of allowing ourselves to make mistakes without the intense need for perfectionism.
As we dive into the darker side of gaming, we ponder the toxicity of some gaming communities and how this can deter newcomers from joining. Along with this, we explore the devastating impact of trauma and depression on our gaming lives, drawing on the example of Luke Skywalker. So hit play, and join us in our gaming community as we download the patch to continue the journey.

Support the show

If you would like to support the show and help us unlock additional possibilities for future episodes and projects, this can now be done through Patreon!
Subscribe on YouTube for more content on the Psychology of Gaming or to catch a Live Stream!
For more info, check out DrGameology.com!
More Links Here!
Thanks for Listening, and Continue The Journey!

  continue reading

Hoofdstukken

1. Why Don't Games Work: Crashing Games and Navigating Disappointment (00:00:00)

2. Why Games Don't Work (00:00:15)

3. Game Releases and the Zeitgeist (00:14:07)

4. Gaming Industry Woes and Redemption (00:22:19)

5. Game Development and Gaming Culture (00:31:39)

6. The Devastation of Trauma (00:42:04)

125 afleveringen

Artwork
iconDelen
 
Manage episode 365815055 series 2802252
Inhoud geleverd door Daniel Kaufmann Ph.D. | Dr. Gameology. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Daniel Kaufmann Ph.D. | Dr. Gameology of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Why don't games work when we're most excited to play them, and how do gaming communities recover from this disappointment? Those are the burning questions we tackle in this week's Gaming Persona podcast, where we share our experiences with the latest Lord of the Rings game, Gollum, and reminisce about the nostalgic 90's X-Wings from the book series and Nintendo 64 game, Rogue Squadron.
We don't just stop there, as we reflect on the impact of the zeitgeist, exploring how popular media like Game of Thrones can change conversations over time and examining the motivations behind gaming developers' choices. We also analyze how some studios have managed to redeem their games and how studio heads can make or break a game's success. Get ready for an in-depth discussion on the importance of allowing ourselves to make mistakes without the intense need for perfectionism.
As we dive into the darker side of gaming, we ponder the toxicity of some gaming communities and how this can deter newcomers from joining. Along with this, we explore the devastating impact of trauma and depression on our gaming lives, drawing on the example of Luke Skywalker. So hit play, and join us in our gaming community as we download the patch to continue the journey.

Support the show

If you would like to support the show and help us unlock additional possibilities for future episodes and projects, this can now be done through Patreon!
Subscribe on YouTube for more content on the Psychology of Gaming or to catch a Live Stream!
For more info, check out DrGameology.com!
More Links Here!
Thanks for Listening, and Continue The Journey!

  continue reading

Hoofdstukken

1. Why Don't Games Work: Crashing Games and Navigating Disappointment (00:00:00)

2. Why Games Don't Work (00:00:15)

3. Game Releases and the Zeitgeist (00:14:07)

4. Gaming Industry Woes and Redemption (00:22:19)

5. Game Development and Gaming Culture (00:31:39)

6. The Devastation of Trauma (00:42:04)

125 afleveringen

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