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Bannet Bulletin Ep. 3 – Introducing the Impulse Combat System (and more)

 
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Manage episode 427950924 series 91897
Inhoud geleverd door The Clockwork Game Design Podcast. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door The Clockwork Game Design Podcast of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Above is an early screenshot of our combat system in the prototype for Free Tiya Bannet, which is coming along smoothly. The incredible UI art was just freshly finished by our artist, Wizbane, and oh my god I love it!

Anyway, today I’m talking about our Impulse System, which is the core of the FF13-inspired combat system in Free Tiya Bannet. Talking about why it is the way it is, how it works, and some stuff about action economy in RPGs.

I also talk a bunch about a game I’m playing (and loving) right now: Bravely Default, for 3DS. It’s like Final Fantasy V with Haste cast onto its jobs system. Specifically, I talk about random encounters, and the tendency to want to speed up or automate these battle systems and what that means.

Thanks for listening. If you think Free Tiya Bannet is cool and you want to support its production, please visit www.patreon.com/keithburgun and sign up to become a patron! Catch you next time!

  continue reading

94 afleveringen

Artwork
iconDelen
 
Manage episode 427950924 series 91897
Inhoud geleverd door The Clockwork Game Design Podcast. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door The Clockwork Game Design Podcast of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Above is an early screenshot of our combat system in the prototype for Free Tiya Bannet, which is coming along smoothly. The incredible UI art was just freshly finished by our artist, Wizbane, and oh my god I love it!

Anyway, today I’m talking about our Impulse System, which is the core of the FF13-inspired combat system in Free Tiya Bannet. Talking about why it is the way it is, how it works, and some stuff about action economy in RPGs.

I also talk a bunch about a game I’m playing (and loving) right now: Bravely Default, for 3DS. It’s like Final Fantasy V with Haste cast onto its jobs system. Specifically, I talk about random encounters, and the tendency to want to speed up or automate these battle systems and what that means.

Thanks for listening. If you think Free Tiya Bannet is cool and you want to support its production, please visit www.patreon.com/keithburgun and sign up to become a patron! Catch you next time!

  continue reading

94 afleveringen

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