Inhoud geleverd door Wizards of the Coast and Mark Rosewater. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Wizards of the Coast and Mark Rosewater of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
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Magic: The Gathering Drive to Work Podcast
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Inhoud geleverd door Wizards of the Coast and Mark Rosewater. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Wizards of the Coast and Mark Rosewater of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
…
continue reading
1245 afleveringen
Markeer allemaal (on)gespeeld ...
Manage series 47512
Inhoud geleverd door Wizards of the Coast and Mark Rosewater. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Wizards of the Coast and Mark Rosewater of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
…
continue reading
1245 afleveringen
Alle afleveringen
×One of the truisms of game design: make sure your players enjoy losing your game. How do we do that? This podcast walks listeners through six key lessons.
Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called BroadwayCon. It's interesting going to a convention from the perspective of a fan. In this episode, I talk about this year's trip, the things I learned, and apply my learnings to Magic design.
I do a lot of interviews. A question I often get is, "Why is Magic so good?" I have a lot of answers to that question, enough for a 30-minute podcast.
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift , to talk about the design after it was handed off for set design.
I talk about the history of drawback mechanics, what they are, how we design them, and how they've changed over the years.
I recorded this podcast two years ago when I handed off the Aetherdrift vision design to the Set Design team. Hear my thoughts on Magic 's latest set as it came fresh out of design.
In this podcast, I walk through the various reasons why we reprint cards at a different rarity.
In this podcast, I talk about the history of the protection mechanic, starting from Limited Edition (Alpha) to present day.
In this podcast, I walk through Magic 's history to talk about how the use of creature types has changed over time.
This is another in my "Lessons Learned" podcasts where I talk about sets I led or co-led the design for. I walk through the various lessons I learned in leading the design of the set. This episode is about The Lost Caverns of Ixalan .
Almost every randomized booster product is designed to be drafted. To do that we have to build around what we call draft archetypes. In this podcast, I talk all about them.
In this podcast, I sit down with JC Tao, the lead designer of Innistrad Remastered , to talk about the making of the set.
In this podcast, I talk all about the design of Apocalypse , another set from the Invasion block.
In this podcast, I talk all about the design of Planeshift , a set from the Invasion block.
I gained a love of games from my father and a love of psychology from my mother. This podcast talks about how my interest in psychology has impacted me as a Magic designer.
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