Interviews with mathematics education researchers about recent studies. Hosted by Samuel Otten, University of Missouri. www.mathedpodcast.com Produced by Fibre Studios
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Two Pills Tips: Classroom Card Games!
MP3•Thuis aflevering
Manage episode 215523610 series 2426416
Inhoud geleverd door Lauren Gory. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Lauren Gory of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
Cards Against Humanity/Apples to Apples Resources: http://www.techsavvyed.net/archives/3811 https://insidetheclassroomoutsidethebox.wordpress.com/2016/06/19/apples-to-apples-edu-style/ What: • Word association games • Shared goal by all players to complete a phrase by matching the dealer’s card to a card in their hand to earn points • Everyone has a unique set of cards in their hand, and thus the phrases can vary wildly, depending on the preference of the player. How: • Learners are divided into teams that can range from 4 students per team to 10 or more. • In each round, one player (the ‘judge’) turns over the top prompt card and the others, who each have a hand of 8-10 cards, anonymously throw down a single card in response. • Two sets of cards— a “judge” lays a category word or phrase and participants have to secretly lay a card from their hand that they believe best represents the word/phrase. The judge selects which card was the closest/funniest/most interesting/best. The card that the judge chooses earns a point. Who: • Small or large groups, though smaller teams may be more engaged • Classroom likely most conducive What topics: • Almost any content, usually as a review • Any topic that has clear subcategories/topics • So, for pharmacotherapy of diabetes, the topic card could be “DPP4’s, insulin, GLP-1’s, etc” and then students would have to use adjective/descriptor cards “hypoglycemia, weight gain, nausea, etc” and the best card wins • For heart failure, could use each drug class as a topic card and the descriptor cards could be “hypokalemia, mortality benefit, etc” When/Why: • Goal of this strategy is to provide an immersive active learning strategy for review and association/correlation of complex topics. • Though would take time to set up and print, could be used over and over • Estimated classroom time: 15-20 minutes Other: • This active learning strategy, like many, requires the instructor to be comfortable with a small amount of chaos. Learners typically enjoy this game and become competitive. • To add descriptor cards, could use “NOT cards”-so “NOT hypoglycemia” as a descriptor • Templates available online (see links in show notes)-probably want to print on cardstock for longer-lasting cards
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55 afleveringen
MP3•Thuis aflevering
Manage episode 215523610 series 2426416
Inhoud geleverd door Lauren Gory. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Lauren Gory of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
Cards Against Humanity/Apples to Apples Resources: http://www.techsavvyed.net/archives/3811 https://insidetheclassroomoutsidethebox.wordpress.com/2016/06/19/apples-to-apples-edu-style/ What: • Word association games • Shared goal by all players to complete a phrase by matching the dealer’s card to a card in their hand to earn points • Everyone has a unique set of cards in their hand, and thus the phrases can vary wildly, depending on the preference of the player. How: • Learners are divided into teams that can range from 4 students per team to 10 or more. • In each round, one player (the ‘judge’) turns over the top prompt card and the others, who each have a hand of 8-10 cards, anonymously throw down a single card in response. • Two sets of cards— a “judge” lays a category word or phrase and participants have to secretly lay a card from their hand that they believe best represents the word/phrase. The judge selects which card was the closest/funniest/most interesting/best. The card that the judge chooses earns a point. Who: • Small or large groups, though smaller teams may be more engaged • Classroom likely most conducive What topics: • Almost any content, usually as a review • Any topic that has clear subcategories/topics • So, for pharmacotherapy of diabetes, the topic card could be “DPP4’s, insulin, GLP-1’s, etc” and then students would have to use adjective/descriptor cards “hypoglycemia, weight gain, nausea, etc” and the best card wins • For heart failure, could use each drug class as a topic card and the descriptor cards could be “hypokalemia, mortality benefit, etc” When/Why: • Goal of this strategy is to provide an immersive active learning strategy for review and association/correlation of complex topics. • Though would take time to set up and print, could be used over and over • Estimated classroom time: 15-20 minutes Other: • This active learning strategy, like many, requires the instructor to be comfortable with a small amount of chaos. Learners typically enjoy this game and become competitive. • To add descriptor cards, could use “NOT cards”-so “NOT hypoglycemia” as a descriptor • Templates available online (see links in show notes)-probably want to print on cardstock for longer-lasting cards
…
continue reading
55 afleveringen
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