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Bonus Episode: Optimizing Nintendo 64 Code with Kaze Emanuar

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Inhoud geleverd door Podcast Archives - Software Engineering Daily. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Podcast Archives - Software Engineering Daily of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Kaze Emanuar is a ROM hacker who’s famous for the array of mods he’s made for Super Mario 64. He’s implemented remarkable optimization to the decompiled game code, even pushing Super Mario 64 to run at 60 frames per second.

Kaze joins the show to talk about his interest in Super Mario 64, ROM hacking, the N64 architecture, coding in assembly, and more. Be sure to check out Kaze’s YouTube channel to see his work, including breakdowns of how he accomplished his optimizations.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

The post Bonus Episode: Optimizing Nintendo 64 Code with Kaze Emanuar appeared first on Software Engineering Daily.

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Manage episode 410773897 series 1418208
Inhoud geleverd door Podcast Archives - Software Engineering Daily. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Podcast Archives - Software Engineering Daily of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Kaze Emanuar is a ROM hacker who’s famous for the array of mods he’s made for Super Mario 64. He’s implemented remarkable optimization to the decompiled game code, even pushing Super Mario 64 to run at 60 frames per second.

Kaze joins the show to talk about his interest in Super Mario 64, ROM hacking, the N64 architecture, coding in assembly, and more. Be sure to check out Kaze’s YouTube channel to see his work, including breakdowns of how he accomplished his optimizations.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

The post Bonus Episode: Optimizing Nintendo 64 Code with Kaze Emanuar appeared first on Software Engineering Daily.

  continue reading

866 afleveringen

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