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What Games Truly Are, with Tadhg Kelly

58:43
 
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Manage episode 299674175 series 1431233
Inhoud geleverd door Jordan Blackman. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Jordan Blackman of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

In this episode:

Jordan sits down with Tadhg Kelly, an experienced consultant specializing in augmented reality (AR), virtual reality (VR), and video games, with a rich background in game design and production. Tadhg has held significant roles at notable companies like BSkyB, Lionhead Studios, Climax Studios, and Mobile Game Doctor. His work spans a variety of game projects, from board games and live-action role-playing games to large-scale PC games and innovative AR/VR technologies. In this episode, Tadhg shares his journey from game designer to consultant, offering invaluable insights into the industry's evolution and the lessons he has learned along the way.

Topics covered:

  • Tadhg’s transition from game designer to consultant and the lessons he learned along the way
  • Understanding the "Sexy/Worthy Trap" and how to use it to your advantage in game design
  • Balancing speed-to-market against feature development in game projects
  • The benefit of having diverse skill sets in the gaming industry
  • Common mistakes made in the early stages of game development
  • The value of letting your game developer do their job

For more game industry tips:


Timestamps:

[03:04] Tadhg’s journey from game designer to consultant

[06:15] Lessons learned from working on various game projects

[09:47] Examples of “cliff projects” and challenges in game development

[13:00] Consulting and transitioning from traditional game development

[17:19] The “Sexy / Worthy Trap” and how it influences successful games

[22:27] Simple mistakes in the early stages of game development

[24:06] Why assumptions about gameplay and player psychology can lead to failure

[26:57] The importance of being “sexy” rather than “worthy” in game development

[30:09] Writing game design documentation and focusing on the user experience

[36:30] Lessons from working on platforms like OUYA and Magic Leap

[44:43] Tadhg’s thoughts on consulting and what’s next in the game industry


Resources & media mentioned in this episode:

Connect with Tadhg:


Games & companies mentioned:

  • Lionhead Studios
  • Climax Studios
  • Sky Games
  • OUYA
  • Magic Leap
  • EverQuest (Daybreak Games)
  • Among Us (Innersloth)
  • Minecraft (Mojang)
  • Farmville (Zynga)
  • World of Warcraft (Blizzard Entertainment)

  continue reading

39 afleveringen

Artwork
iconDelen
 
Manage episode 299674175 series 1431233
Inhoud geleverd door Jordan Blackman. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Jordan Blackman of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

In this episode:

Jordan sits down with Tadhg Kelly, an experienced consultant specializing in augmented reality (AR), virtual reality (VR), and video games, with a rich background in game design and production. Tadhg has held significant roles at notable companies like BSkyB, Lionhead Studios, Climax Studios, and Mobile Game Doctor. His work spans a variety of game projects, from board games and live-action role-playing games to large-scale PC games and innovative AR/VR technologies. In this episode, Tadhg shares his journey from game designer to consultant, offering invaluable insights into the industry's evolution and the lessons he has learned along the way.

Topics covered:

  • Tadhg’s transition from game designer to consultant and the lessons he learned along the way
  • Understanding the "Sexy/Worthy Trap" and how to use it to your advantage in game design
  • Balancing speed-to-market against feature development in game projects
  • The benefit of having diverse skill sets in the gaming industry
  • Common mistakes made in the early stages of game development
  • The value of letting your game developer do their job

For more game industry tips:


Timestamps:

[03:04] Tadhg’s journey from game designer to consultant

[06:15] Lessons learned from working on various game projects

[09:47] Examples of “cliff projects” and challenges in game development

[13:00] Consulting and transitioning from traditional game development

[17:19] The “Sexy / Worthy Trap” and how it influences successful games

[22:27] Simple mistakes in the early stages of game development

[24:06] Why assumptions about gameplay and player psychology can lead to failure

[26:57] The importance of being “sexy” rather than “worthy” in game development

[30:09] Writing game design documentation and focusing on the user experience

[36:30] Lessons from working on platforms like OUYA and Magic Leap

[44:43] Tadhg’s thoughts on consulting and what’s next in the game industry


Resources & media mentioned in this episode:

Connect with Tadhg:


Games & companies mentioned:

  • Lionhead Studios
  • Climax Studios
  • Sky Games
  • OUYA
  • Magic Leap
  • EverQuest (Daybreak Games)
  • Among Us (Innersloth)
  • Minecraft (Mojang)
  • Farmville (Zynga)
  • World of Warcraft (Blizzard Entertainment)

  continue reading

39 afleveringen

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