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8: Anthony Giovannetti on Mastery and Learning through Games
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When? This feed was archived on January 31, 2025 12:19 (
Why? Inactieve feed status. Onze servers konden geen geldige podcast feed ononderbroken ophalen.
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Manage episode 236578190 series 2500606
Why play or even make games? Anthony Giovannetti (MegaCrit) joins Henry to chat building video game Slay the Spire with the community. They discuss games an a interactive medium, immersion, player incentives/tradeoffs, emergent gameplay through roguelikes (procedural generation, permadeath), player mastery/difficulty, Steam early access, user feedback, importance of testing, data-informed balancing, and player accessibility driving features via streaming, translations, and UX.
Anthony (MegaCrit): https://twitter.com/megacrit
Henry: https://twitter.com/left_pad
16 afleveringen
Gearchiveerde serie ("Inactieve feed" status)
When?
This feed was archived on January 31, 2025 12:19 (
Why? Inactieve feed status. Onze servers konden geen geldige podcast feed ononderbroken ophalen.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 236578190 series 2500606
Why play or even make games? Anthony Giovannetti (MegaCrit) joins Henry to chat building video game Slay the Spire with the community. They discuss games an a interactive medium, immersion, player incentives/tradeoffs, emergent gameplay through roguelikes (procedural generation, permadeath), player mastery/difficulty, Steam early access, user feedback, importance of testing, data-informed balancing, and player accessibility driving features via streaming, translations, and UX.
Anthony (MegaCrit): https://twitter.com/megacrit
Henry: https://twitter.com/left_pad
16 afleveringen
Alle afleveringen
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