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Debugging

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Inhoud geleverd door Changelog Media. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Changelog Media of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

In this episode Matt, Bill & Jon discuss various debugging techniques for use in both production and development. Bill explains why he doesn’t like his developers to use the debugger and how he prefers to only use techniques available in production. Matt expresses a few counterpoints based on his different experiences, and then the group goes over some techniques for debugging in production.

Join the discussion

Changelog++ members save 4 minutes on this episode because they made the ads disappear. Join today!

Sponsors:

  • FireHydrantThe alerting and on-call tool designed for humans, not systems. Signals puts teams at the center, giving you ultimate control over rules, policies, and schedules. No need to configure your services or do wonky work-arounds. Signals filters out the noise, alerting you only on what matters. Manage coverage requests and on-call notifications effortlessly within Slack. But here’s the game-changer…Signals natively integrates with FireHydrant’s full incident management suite, so as soon as you’re alerted you can seamlessly kickoff and manage your entire incident inside a single platform. Learn more or switch today at firehydrant.com/signals
  • Fly.ioThe home of Changelog.com — Deploy your apps and databases close to your users. In minutes you can run your Ruby, Go, Node, Deno, Python, or Elixir app (and databases!) all over the world. No ops required. Learn more at fly.io/changelog and check out the speedrun in their docs.

Featuring:

Show Notes:

Something missing or broken? PRs welcome!

  continue reading

Hoofdstukken

1. It's Go Time! (00:00:00)

2. Meet the guests (00:00:44)

3. Debugging locally (00:02:18)

4. Shared computer debugging (00:12:22)

5. Don't use an else clause (00:18:23)

6. Team size (00:23:30)

7. Sponsor: FireHydrant (00:26:40)

8. Debugging in prod (00:29:18)

9. How long to keep logs (00:33:09)

10. The golden boot (00:37:35)

11. Metrics (00:40:49)

12. Tracing (00:50:05)

13. Unpopular opinions! (00:52:21)

14. Jon's unpop (00:52:40)

15. Bill's unpop (00:53:01)

16. Matt's unpop (01:03:08)

17. Outro (01:09:37)

348 afleveringen

Artwork

Debugging

Go Time: Golang, Software Engineering

984 subscribers

published

iconDelen
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on May 12, 2025 15:45 (7M ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 408979946 series 1024148
Inhoud geleverd door Changelog Media. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Changelog Media of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

In this episode Matt, Bill & Jon discuss various debugging techniques for use in both production and development. Bill explains why he doesn’t like his developers to use the debugger and how he prefers to only use techniques available in production. Matt expresses a few counterpoints based on his different experiences, and then the group goes over some techniques for debugging in production.

Join the discussion

Changelog++ members save 4 minutes on this episode because they made the ads disappear. Join today!

Sponsors:

  • FireHydrantThe alerting and on-call tool designed for humans, not systems. Signals puts teams at the center, giving you ultimate control over rules, policies, and schedules. No need to configure your services or do wonky work-arounds. Signals filters out the noise, alerting you only on what matters. Manage coverage requests and on-call notifications effortlessly within Slack. But here’s the game-changer…Signals natively integrates with FireHydrant’s full incident management suite, so as soon as you’re alerted you can seamlessly kickoff and manage your entire incident inside a single platform. Learn more or switch today at firehydrant.com/signals
  • Fly.ioThe home of Changelog.com — Deploy your apps and databases close to your users. In minutes you can run your Ruby, Go, Node, Deno, Python, or Elixir app (and databases!) all over the world. No ops required. Learn more at fly.io/changelog and check out the speedrun in their docs.

Featuring:

Show Notes:

Something missing or broken? PRs welcome!

  continue reading

Hoofdstukken

1. It's Go Time! (00:00:00)

2. Meet the guests (00:00:44)

3. Debugging locally (00:02:18)

4. Shared computer debugging (00:12:22)

5. Don't use an else clause (00:18:23)

6. Team size (00:23:30)

7. Sponsor: FireHydrant (00:26:40)

8. Debugging in prod (00:29:18)

9. How long to keep logs (00:33:09)

10. The golden boot (00:37:35)

11. Metrics (00:40:49)

12. Tracing (00:50:05)

13. Unpopular opinions! (00:52:21)

14. Jon's unpop (00:52:40)

15. Bill's unpop (00:53:01)

16. Matt's unpop (01:03:08)

17. Outro (01:09:37)

348 afleveringen

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