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What is Roleplay #14 – Design with Johan Nohr

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Manage episode 399891734 series 3443926
Inhoud geleverd door Beyond Cataclysm. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Beyond Cataclysm of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Welcome to Episode 14 of ‘What Is Roleplay?! This episode we are joined by Johan Nohr to discuss design

  • Everyone can draw – as adults we stop being creative because we fool ourselves into thinking that we cannot do it.
  • How the independent games scene allows people to explore new ways of designing and laying out games that go against the safe mainstream game publishing norms
  • How good graphic design helps to communicate the feel of the game and draws the player in
  • The beauty of getting something hand drawn or hand made in the era of digital design
  • Over the top art-punk designs that skew all design norms vs minimalism and the use of white space
  • How tactility helps improve the player’s experience of role playing games – use of techniques such as foiling, embossing, gloss vs matt papers and printing on the book ribbons.
  • The differences between screen readers & printed books. The problem with PDFs being set up as if they were books when they could be better designed for onscreen use. The plus’ of digital versions when it comes to accessibility.
  • Listen as Chris & Johan do an actual play where they design a ridiculously meta game entitled ‘GamePOD’, intended to be published on an editable 8-track tape
  • An encouragement to experiment with and enjoy roleplay and roleplaying games.

Links to things we discussed:

Games:

Books, Authors & Publishers:

More about Johan

More about Us

With music generously provided by: Powerplant & Imploders.

The post What is Roleplay #14 – Design with Johan Nohr first appeared on Beyond Cataclysm.

  continue reading

11 afleveringen

Artwork
iconDelen
 
Manage episode 399891734 series 3443926
Inhoud geleverd door Beyond Cataclysm. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Beyond Cataclysm of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Welcome to Episode 14 of ‘What Is Roleplay?! This episode we are joined by Johan Nohr to discuss design

  • Everyone can draw – as adults we stop being creative because we fool ourselves into thinking that we cannot do it.
  • How the independent games scene allows people to explore new ways of designing and laying out games that go against the safe mainstream game publishing norms
  • How good graphic design helps to communicate the feel of the game and draws the player in
  • The beauty of getting something hand drawn or hand made in the era of digital design
  • Over the top art-punk designs that skew all design norms vs minimalism and the use of white space
  • How tactility helps improve the player’s experience of role playing games – use of techniques such as foiling, embossing, gloss vs matt papers and printing on the book ribbons.
  • The differences between screen readers & printed books. The problem with PDFs being set up as if they were books when they could be better designed for onscreen use. The plus’ of digital versions when it comes to accessibility.
  • Listen as Chris & Johan do an actual play where they design a ridiculously meta game entitled ‘GamePOD’, intended to be published on an editable 8-track tape
  • An encouragement to experiment with and enjoy roleplay and roleplaying games.

Links to things we discussed:

Games:

Books, Authors & Publishers:

More about Johan

More about Us

With music generously provided by: Powerplant & Imploders.

The post What is Roleplay #14 – Design with Johan Nohr first appeared on Beyond Cataclysm.

  continue reading

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