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Trinity – Cane and Rinse No.467

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Inhoud geleverd door Cane and Rinse. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Cane and Rinse of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
“Of course, there's the problem of causality...” For the first time in the ten-year history of the Cane and Rinse videogame podcast, we deep-dive into a text adventure: Infocom's Trinity. Leon, Jesse, Jon and Sean Bell from The Computer Game Show use only their brains, fingers and keyboards to attempt to unravel a complex sci-fi narrative that features no graphics whatsoever. The crew also looks back at the origins of the form, with reference to other examples of the genre, while keeping this particularly intricate and intelligent 1986 example front and centre. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_467.mp3 Music featured in this issue:1. Audio sample taken from the TV film Threads2. Two Tribes Instrumental by Frankie Goes to HollywoodEdited by Jay Taylor You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT). Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
  continue reading

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Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on April 23, 2024 15:09 (3d ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 294456390 series 1410095
Inhoud geleverd door Cane and Rinse. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Cane and Rinse of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
“Of course, there's the problem of causality...” For the first time in the ten-year history of the Cane and Rinse videogame podcast, we deep-dive into a text adventure: Infocom's Trinity. Leon, Jesse, Jon and Sean Bell from The Computer Game Show use only their brains, fingers and keyboards to attempt to unravel a complex sci-fi narrative that features no graphics whatsoever. The crew also looks back at the origins of the form, with reference to other examples of the genre, while keeping this particularly intricate and intelligent 1986 example front and centre. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_467.mp3 Music featured in this issue:1. Audio sample taken from the TV film Threads2. Two Tribes Instrumental by Frankie Goes to HollywoodEdited by Jay Taylor You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT). Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
  continue reading

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