Artwork

Inhoud geleverd door Nate & Josh. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Nate & Josh of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
Player FM - Podcast-app
Ga offline met de app Player FM !

161.2: You're Not Supposed to Like It (w/ Mark, Jake, & Landry) Part 2

1:07:35
 
Delen
 

Manage episode 424409653 series 3238182
Inhoud geleverd door Nate & Josh. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Nate & Josh of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Most of the time, we play video games to be entertained. But can the medium do more than that? What happens when a video game intentionally make you, as the player, feel uncomfortable? This week, Mark from Quick Play and Jake & Landry from The Bitcast join us to discuss how intentional dissonance can be a powerful way of telling stories and creating interactive experiences. [This is part 2, where we discuss our main topic. See part 1 for our introductions and backlog reports.]

Check out the Quick Play podcast here: https://podcasts.apple.com/us/podcast/quick-play/id1623478883

And check out the Bitcast here: https://open.spotify.com/show/5tfVOuoeExNZDbYvRflDHC

We'd love to hear from you! Join us on our social media by checking out our Linktree: https://linktr.ee/thebacklogbreakdown

And if you'd like to support us, you can visit our Patreon: https://www.patreon.com/thebacklogbreakdown

The Backlog Breakdown is a proud member of the Play Well Network, a network of podcasts that seek to approach recreation in a more thoughtful manner. Until there is a rabbit trail to follow. Check out all of the other amazing Play Well podcasts Here. Get PWNed, scrubs.

  continue reading

327 afleveringen

Artwork
iconDelen
 
Manage episode 424409653 series 3238182
Inhoud geleverd door Nate & Josh. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Nate & Josh of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Most of the time, we play video games to be entertained. But can the medium do more than that? What happens when a video game intentionally make you, as the player, feel uncomfortable? This week, Mark from Quick Play and Jake & Landry from The Bitcast join us to discuss how intentional dissonance can be a powerful way of telling stories and creating interactive experiences. [This is part 2, where we discuss our main topic. See part 1 for our introductions and backlog reports.]

Check out the Quick Play podcast here: https://podcasts.apple.com/us/podcast/quick-play/id1623478883

And check out the Bitcast here: https://open.spotify.com/show/5tfVOuoeExNZDbYvRflDHC

We'd love to hear from you! Join us on our social media by checking out our Linktree: https://linktr.ee/thebacklogbreakdown

And if you'd like to support us, you can visit our Patreon: https://www.patreon.com/thebacklogbreakdown

The Backlog Breakdown is a proud member of the Play Well Network, a network of podcasts that seek to approach recreation in a more thoughtful manner. Until there is a rabbit trail to follow. Check out all of the other amazing Play Well podcasts Here. Get PWNed, scrubs.

  continue reading

327 afleveringen

Alle afleveringen

×
 
Loading …

Welkom op Player FM!

Player FM scant het web op podcasts van hoge kwaliteit waarvan u nu kunt genieten. Het is de beste podcast-app en werkt op Android, iPhone en internet. Aanmelden om abonnementen op verschillende apparaten te synchroniseren.

 

Korte handleiding