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#33: The Future of Blender with Ton Roosendaal & Pablo Vazquez

1:38:09
 
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Manage episode 345986783 series 2917364
Inhoud geleverd door Andrew Price. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Andrew Price of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

In this podcast, we talk about the future of Blender with the founder of Blender Ton Roosendaal and UIX, Design & Communication artist Pablo Vazquez.

Pablo Links

Twitter: https://twitter.com/pablovazquez_

Instagram: https://www.instagram.com/pablovazquez.art/?hl=en

Ton’s Links

Twitter: https://twitter.com/tonroosendaal?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor

Blender: blender.org

Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25

Chapter Markers:

00:00:00 - Podcast Start

00:00:57 - What is Blender’s focus in the film production pipeline

00:09:32 - Biggest problem with Universal Scene Description

00:15:11 - Why Ton decided to make Blender open source

00:21:30 - What is Blender Labs and is Blender changing completely

00:34:15 - Poliigon Ad

00:35:10 - How companies have to change with emerging technology

00:39:17 - Pablo background working with Blender

00:48:07 - What it’s like working at Blender

01:03:58 - Pablo’s reaction to Blender skyrocketing user base

01:14:50 - Does Blender needs to be more user friendly

01:17:48 - When is Blender new texture paint coming out

01:22:10 - How it’s like balancing Poliigon and Blender Guru

01:28:33 - Pablo’s thought on NFTs

Send in your video question: https://www.blenderguru.com/podcastquestion

Listen to The Andrew Price Podcast:

Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9

Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==

Anchor: https://anchor.fm/andrew-price-podcast

Breaker: https://www.breaker.audio/the-andrew-price-podcast

Pocket Casts: https://pca.st/g63tah31

RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

-----------------------------------------------

Follow me:

Twitter: https://twitter.com/andrewpprice

Instagram: http://instagram.com/andrewpprice

Facebook: http://facebook.com/blenderguru

ArtStation: http://artstation.com/artist/andrewprice

Blender Guru: http://www.blenderguru.com

Poliigon: http://www.poliigon.com

  continue reading

46 afleveringen

Artwork
iconDelen
 
Manage episode 345986783 series 2917364
Inhoud geleverd door Andrew Price. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Andrew Price of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

In this podcast, we talk about the future of Blender with the founder of Blender Ton Roosendaal and UIX, Design & Communication artist Pablo Vazquez.

Pablo Links

Twitter: https://twitter.com/pablovazquez_

Instagram: https://www.instagram.com/pablovazquez.art/?hl=en

Ton’s Links

Twitter: https://twitter.com/tonroosendaal?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor

Blender: blender.org

Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25

Chapter Markers:

00:00:00 - Podcast Start

00:00:57 - What is Blender’s focus in the film production pipeline

00:09:32 - Biggest problem with Universal Scene Description

00:15:11 - Why Ton decided to make Blender open source

00:21:30 - What is Blender Labs and is Blender changing completely

00:34:15 - Poliigon Ad

00:35:10 - How companies have to change with emerging technology

00:39:17 - Pablo background working with Blender

00:48:07 - What it’s like working at Blender

01:03:58 - Pablo’s reaction to Blender skyrocketing user base

01:14:50 - Does Blender needs to be more user friendly

01:17:48 - When is Blender new texture paint coming out

01:22:10 - How it’s like balancing Poliigon and Blender Guru

01:28:33 - Pablo’s thought on NFTs

Send in your video question: https://www.blenderguru.com/podcastquestion

Listen to The Andrew Price Podcast:

Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9

Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==

Anchor: https://anchor.fm/andrew-price-podcast

Breaker: https://www.breaker.audio/the-andrew-price-podcast

Pocket Casts: https://pca.st/g63tah31

RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

-----------------------------------------------

Follow me:

Twitter: https://twitter.com/andrewpprice

Instagram: http://instagram.com/andrewpprice

Facebook: http://facebook.com/blenderguru

ArtStation: http://artstation.com/artist/andrewprice

Blender Guru: http://www.blenderguru.com

Poliigon: http://www.poliigon.com

  continue reading

46 afleveringen

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