Artwork

Inhoud geleverd door Andrew Price. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Andrew Price of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
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#27: The Future of Concept Art, with Jad Saber

1:18:42
 
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Manage episode 335330123 series 2917364
Inhoud geleverd door Andrew Price. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Andrew Price of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Jad Saber started as a concept artist and now is Co-founder/Creative director of Chromatic Studio. He has worked on projects like Black Adam, Last of Us: Part 2, Uncharted: Lost Legacy and more.

In this podcast, we discuss A.I. and the jobs it might replace in the art world. We also discuss how Studio Ghibli inspired The Last of Us Part 2.

Follow Jad Saber:

Links discussed in podcast:

Chapter Markers:

  • 00:00:00 - Intro
  • 00:02:58 - Background on Chromatic Studios
  • 00:03:44 - How Jad got into art?
  • 00:08:41 - Jad’s introduction to concept art
  • 00:12:52 - How Jad got his first gig using 3D
  • 00:14:55 - How much of concept art is 3D
  • 00:18:52 - The best skill to learn in design
  • 00:22:56 - Understanding "frequency of detail"
  • 00:28:19 - How to learn from your design mistakes
  • 00:34:21 - Will A.I. replace concept artist jobs?
  • 00:42:55 - The future of art and the role artists will play
  • 00:51:04 - Jad's role in The Last of Us 2
  • 00:53:47 - How Ghibli films used value grouping
  • 00:56:03 - How value grouping was used in The Last of Us 2
  • 01:06:57 - Why is finished concepts are so important to production
  • 01:11:09 - Detail of concept art in the film vs games

Listen to The Andrew Price Podcast:

Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9

Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==

Anchor: https://anchor.fm/andrew-price-podcast

Breaker: https://www.breaker.audio/the-andrew-price-podcast

Pocket Casts: https://pca.st/g63tah31

RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

-----------------------------------------------

Follow me:

Twitter: https://twitter.com/andrewpprice

Instagram: http://instagram.com/andrewpprice

Facebook: http://facebook.com/blenderguru

ArtStation: http://artstation.com/artist/andrewprice

Blender Guru: http://www.blenderguru.com

Poliigon: http://www.poliigon.com

  continue reading

46 afleveringen

Artwork
iconDelen
 
Manage episode 335330123 series 2917364
Inhoud geleverd door Andrew Price. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Andrew Price of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Jad Saber started as a concept artist and now is Co-founder/Creative director of Chromatic Studio. He has worked on projects like Black Adam, Last of Us: Part 2, Uncharted: Lost Legacy and more.

In this podcast, we discuss A.I. and the jobs it might replace in the art world. We also discuss how Studio Ghibli inspired The Last of Us Part 2.

Follow Jad Saber:

Links discussed in podcast:

Chapter Markers:

  • 00:00:00 - Intro
  • 00:02:58 - Background on Chromatic Studios
  • 00:03:44 - How Jad got into art?
  • 00:08:41 - Jad’s introduction to concept art
  • 00:12:52 - How Jad got his first gig using 3D
  • 00:14:55 - How much of concept art is 3D
  • 00:18:52 - The best skill to learn in design
  • 00:22:56 - Understanding "frequency of detail"
  • 00:28:19 - How to learn from your design mistakes
  • 00:34:21 - Will A.I. replace concept artist jobs?
  • 00:42:55 - The future of art and the role artists will play
  • 00:51:04 - Jad's role in The Last of Us 2
  • 00:53:47 - How Ghibli films used value grouping
  • 00:56:03 - How value grouping was used in The Last of Us 2
  • 01:06:57 - Why is finished concepts are so important to production
  • 01:11:09 - Detail of concept art in the film vs games

Listen to The Andrew Price Podcast:

Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9

Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==

Anchor: https://anchor.fm/andrew-price-podcast

Breaker: https://www.breaker.audio/the-andrew-price-podcast

Pocket Casts: https://pca.st/g63tah31

RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

-----------------------------------------------

Follow me:

Twitter: https://twitter.com/andrewpprice

Instagram: http://instagram.com/andrewpprice

Facebook: http://facebook.com/blenderguru

ArtStation: http://artstation.com/artist/andrewprice

Blender Guru: http://www.blenderguru.com

Poliigon: http://www.poliigon.com

  continue reading

46 afleveringen

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