Audio home of The Jimquisition, featuring its lovely little podcast, Podquisition - starring Jim Sterling, Laura Kate, and Conrad Zimmerman!
…
continue reading
Inhoud geleverd door The 1099 and Josiah Renaudin. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door The 1099 and Josiah Renaudin of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
Player FM - Podcast-app
Ga offline met de app Player FM !
Ga offline met de app Player FM !
Episode 229: What Memoir Games Have to Teach Us About Therapy, with Emma Kidwell
MP3•Thuis aflevering
Manage episode 250272358 series 1300848
Inhoud geleverd door The 1099 and Josiah Renaudin. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door The 1099 and Josiah Renaudin of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
Memoir games - that is, a video game designed as a personal reflection on some part of your life. They have a LOT to teach us about ourselves, both their creators and the people who play them. Emma Kidwell is a former Gamasutra editor who's made a number of really beautiful memoir games (check out "Nod if You Can Hear Me" and "Half" on her itch.io page linked below), and she's learned a lot about herself, her craft, and also some negative stuff. While memoir games can be therapuetic, they can also easily be a crutch that game devs rely on. So Emma and I unpack what makes for a good memoir game, and what makes for a constructive experience making one. We also talk plenty about therapy in general, and how our favorite artform has impacted our journeys to healthier living. Check out Emma Kidwell's work: https://emmkid.itch.io/ Emma Kidwell on Twitter: https://twitter.com/EmmaKidwell Support The 1099 by following us on Twitter: https://twitter.com/The1099Podcast Follow Joe: https://twitter.com/JosephKnoop Support our musician ZWBuckley: https://www.zwbuckley.com/
…
continue reading
256 afleveringen
MP3•Thuis aflevering
Manage episode 250272358 series 1300848
Inhoud geleverd door The 1099 and Josiah Renaudin. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door The 1099 and Josiah Renaudin of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
Memoir games - that is, a video game designed as a personal reflection on some part of your life. They have a LOT to teach us about ourselves, both their creators and the people who play them. Emma Kidwell is a former Gamasutra editor who's made a number of really beautiful memoir games (check out "Nod if You Can Hear Me" and "Half" on her itch.io page linked below), and she's learned a lot about herself, her craft, and also some negative stuff. While memoir games can be therapuetic, they can also easily be a crutch that game devs rely on. So Emma and I unpack what makes for a good memoir game, and what makes for a constructive experience making one. We also talk plenty about therapy in general, and how our favorite artform has impacted our journeys to healthier living. Check out Emma Kidwell's work: https://emmkid.itch.io/ Emma Kidwell on Twitter: https://twitter.com/EmmaKidwell Support The 1099 by following us on Twitter: https://twitter.com/The1099Podcast Follow Joe: https://twitter.com/JosephKnoop Support our musician ZWBuckley: https://www.zwbuckley.com/
…
continue reading
256 afleveringen
Kaikki jaksot
×Welkom op Player FM!
Player FM scant het web op podcasts van hoge kwaliteit waarvan u nu kunt genieten. Het is de beste podcast-app en werkt op Android, iPhone en internet. Aanmelden om abonnementen op verschillende apparaten te synchroniseren.