Avatars and VR for the Workplace (feat. Recent MSU Grad, Ryan Feldman)
Manage episode 297107712 series 2860322
In this episode, host Robby Ratan has a conversation with Ryan Feldman, the senior unity developer XR specialist for Immersed, about his work on a virtual reality office space for at home workers. Immersed is a virtual reality company developing technologies to make a productive workspace in virtual reality.
About this week's guest:
Ryan Feldman is the senior unity developer XR specialist for Immersed, a virtual reality company developing technologies to remove the barriers of remote work and create an efficient workspace in VR. Feldman is also a recent graduate of Michigan State University, where he studied computer science and game design, and was a fellow at Hacker Fellows, a one year program for software engineers, coders, hackers and entrepreneurs.
About the SPARTIE Lab:
The Social and Psychological Approaches to Research on Technology-Interaction Effects (SPARTIE) Lab performs research on the effects of human-technology interaction, examining how the use of media technologies (e.g., avatars, agents, automobiles) influences meaningful outcomes (e.g., education, health/safety, persuasion).
The SPARTIE Lab is part of the greater academic community at the College of Communication Arts & Sciences at Michigan State University. More information on the lab's research projects, staff, and work can be found on the SPARTIE Lab website.
About the host:
Dr. Rabindra (Robby) Ratan, Ph. D., is an associate professor and AT&T Scholar at Michigan State University’s Department of Media and Information and is the director of the SPARTIE Lab.
He is also an affiliated faculty member of the MSU Department of Psychology, the MSU College of Education’s program in Educational Psychology and Educational Technology, and the MSU Center for Gender in a Global Context. Ratan received his Ph.D. from USC’s Annenberg School for Communication and Journalism, his M.A. in Communication from Stanford University, and his B.A. in Science, Technology and Society, also from Stanford University.
Dr. Ratan conducts research on the effects of human-technology interaction, examining how media technologies (e.g., avatars, agents, automobiles) influence meaningful outcomes (e.g., persuasion, education, health/safety). He is particularly interested in the Proteus effect, media-rich transportation contexts, perceptions of media as self-representations and/or social others, avatarification for health and education, and gender stereotypes in gaming contexts.
Dr. Ratan lives near Lansing with his family. More information on his work can be found on his website.
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