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Crafting a Stop Motion Video Game with Onat Hekimoglu

 
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Manage episode 436826968 series 2661796
Inhoud geleverd door Software Engineering Daily. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Software Engineering Daily of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Harold Halibut is a 2024 narrative adventure video game developed by German developer Slow Bros.

The game has a distinct look owing to its use of stop motion animation with 3D scans of physical sets and puppets.

Onat Hekimoglu worked on Harold Halibut as the Director, Game Designer, Composer, and Person of Many Hats. He joins the podcast with Joe Nash to share the story and technical details of how he and his team developed their unique game.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Crafting a Stop Motion Video Game with Onat Hekimoglu appeared first on Software Engineering Daily.

  continue reading

98 afleveringen

Artwork
iconDelen
 
Manage episode 436826968 series 2661796
Inhoud geleverd door Software Engineering Daily. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Software Engineering Daily of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Harold Halibut is a 2024 narrative adventure video game developed by German developer Slow Bros.

The game has a distinct look owing to its use of stop motion animation with 3D scans of physical sets and puppets.

Onat Hekimoglu worked on Harold Halibut as the Director, Game Designer, Composer, and Person of Many Hats. He joins the podcast with Joe Nash to share the story and technical details of how he and his team developed their unique game.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Crafting a Stop Motion Video Game with Onat Hekimoglu appeared first on Software Engineering Daily.

  continue reading

98 afleveringen

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