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WipEout and Rewriting a PlayStation Classic with Dominic Szablewski

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Inhoud geleverd door Software Engineering Daily. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Software Engineering Daily of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

WipEout is a futuristic racing game that was originally released in 1995 for the PlayStation. The game fused fast gameplay, striking art direction, and licensed electronic music. It was a cultural phenomenon and an early showcase for 3D graphics in console gaming.

Dominic Szablewski is an engineer, game developer and hacker who has released projects such as Voidcall, Quake VR, and Q1K3 which is a 13 kilobyte version of Quake written in JavaScript.

A version of the WipEout source code was leaked in 2022 and Dominic created a nearly complete rewrite of the game that compiles to Windows, Linux, macOS and WASM.

Dominic joins the podcast to talk about the project.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  continue reading

2044 afleveringen

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iconDelen
 
Manage episode 454938553 series 2455731
Inhoud geleverd door Software Engineering Daily. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Software Engineering Daily of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

WipEout is a futuristic racing game that was originally released in 1995 for the PlayStation. The game fused fast gameplay, striking art direction, and licensed electronic music. It was a cultural phenomenon and an early showcase for 3D graphics in console gaming.

Dominic Szablewski is an engineer, game developer and hacker who has released projects such as Voidcall, Quake VR, and Q1K3 which is a 13 kilobyte version of Quake written in JavaScript.

A version of the WipEout source code was leaked in 2022 and Dominic created a nearly complete rewrite of the game that compiles to Windows, Linux, macOS and WASM.

Dominic joins the podcast to talk about the project.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  continue reading

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