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How 9/11 Affected Video Games

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Manage episode 340796345 series 2992824
Inhoud geleverd door Stefan Heinrich Simond and Studying Pixels. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Stefan Heinrich Simond and Studying Pixels of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Many of us still have vivid memories of 11 September 2001. The worlds deadliest terrorist attack left a gaping wound of societal trauma. Video games are no exception to this. So today, on the attack’s anniversary, we are dissecting how 9/11 changed video game culture, how individual games were altered, and how games actively engaged with the ensuing consequences.

Shownotes

The Post-9/11 Video Game: A Critical Examination (Marc A. Ouellette)

Playing War. Military Video Games After 9/11 (Matthew Thomas Payne)

How 9/11 Affected Games (Rick Lane)

List of entertainment affected by the September 11 attacks (Wikipedia)

How 9/11 Impacted Metal Gear Solid 2 (Shannon Lawlor)

How 9/11 affected video games (Reddit thread by RCizzle65)

Reading Gonzalo Frasca: Simulation vs Narrative (Studying Pixels)

September 12th (Newsgames)

The title image of this episode comes from here. The original link is no longer valid, but the image depicts the box art of Command & Conquer 2: Red Alert before it had been altered following the attacks at 9/11.


Get Studying Pixels Plus

Website | Twitter | Instagram



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

91 afleveringen

Artwork
iconDelen
 
Manage episode 340796345 series 2992824
Inhoud geleverd door Stefan Heinrich Simond and Studying Pixels. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Stefan Heinrich Simond and Studying Pixels of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Many of us still have vivid memories of 11 September 2001. The worlds deadliest terrorist attack left a gaping wound of societal trauma. Video games are no exception to this. So today, on the attack’s anniversary, we are dissecting how 9/11 changed video game culture, how individual games were altered, and how games actively engaged with the ensuing consequences.

Shownotes

The Post-9/11 Video Game: A Critical Examination (Marc A. Ouellette)

Playing War. Military Video Games After 9/11 (Matthew Thomas Payne)

How 9/11 Affected Games (Rick Lane)

List of entertainment affected by the September 11 attacks (Wikipedia)

How 9/11 Impacted Metal Gear Solid 2 (Shannon Lawlor)

How 9/11 affected video games (Reddit thread by RCizzle65)

Reading Gonzalo Frasca: Simulation vs Narrative (Studying Pixels)

September 12th (Newsgames)

The title image of this episode comes from here. The original link is no longer valid, but the image depicts the box art of Command & Conquer 2: Red Alert before it had been altered following the attacks at 9/11.


Get Studying Pixels Plus

Website | Twitter | Instagram



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

91 afleveringen

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