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Inhoud geleverd door Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
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Episode 22: Freezing Rain and Dysentery on the Voter Suppression Trail

 
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Manage episode 180241533 series 1450546
Inhoud geleverd door Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
Welcome back to season two! We're slightly shifting focus to social impact games: games that explore social issues like elections, climate change, homelessness, and immigration. Each episode will evaluate the effectiveness of a different game. What was it trying to accomplish? Did it work? Our goal isn’t to take a stance on the issues or evaluate the accuracy of the games, but to examine how effective their design is at achieving their goals. We'll draw on the theories and ideas we talked about in past episodes, plus bring in new perspectives whenever we can. We're also going bi-weekly. Since the 2017 Inauguration is a major event this week, our season premiere is on topic with Voter Suppression Trail. Released shortly before the 2016 Presidential election, this was the New York Times' first stab at a video game editorial. Borrowing liberally from Oregon Trail's design style, Voter Suppression Trail puts you in the shoes of three potential voters: A white programmer from California, a Latina nurse from Texas, and a Black salesman from Wisconsin. Each of them has varying obstacles to overcome as they wait in line to vote. What impact did it have on players? We think it was only partially successful in drawing attention to real electoral issues. Listen to the episode to find out why.

Games mentioned in this episode

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26 afleveringen

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iconDelen
 
Manage episode 180241533 series 1450546
Inhoud geleverd door Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
Welcome back to season two! We're slightly shifting focus to social impact games: games that explore social issues like elections, climate change, homelessness, and immigration. Each episode will evaluate the effectiveness of a different game. What was it trying to accomplish? Did it work? Our goal isn’t to take a stance on the issues or evaluate the accuracy of the games, but to examine how effective their design is at achieving their goals. We'll draw on the theories and ideas we talked about in past episodes, plus bring in new perspectives whenever we can. We're also going bi-weekly. Since the 2017 Inauguration is a major event this week, our season premiere is on topic with Voter Suppression Trail. Released shortly before the 2016 Presidential election, this was the New York Times' first stab at a video game editorial. Borrowing liberally from Oregon Trail's design style, Voter Suppression Trail puts you in the shoes of three potential voters: A white programmer from California, a Latina nurse from Texas, and a Black salesman from Wisconsin. Each of them has varying obstacles to overcome as they wait in line to vote. What impact did it have on players? We think it was only partially successful in drawing attention to real electoral issues. Listen to the episode to find out why.

Games mentioned in this episode

Show Notes & Links

  continue reading

26 afleveringen

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