Artwork

Inhoud geleverd door Jaemi, Vivz, John. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Jaemi, Vivz, John of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
Player FM - Podcast-app
Ga offline met de app Player FM !

79: Developer Secrets REVEALED!!: Prison Architect

1:06:21
 
Delen
 

Manage episode 296848684 series 2409515
Inhoud geleverd door Jaemi, Vivz, John. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Jaemi, Vivz, John of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
Recorded: 3 Jul 2021
Published: 7 Jul 2021

Today's guest is Ryan Sumo, co-founder of Squeaky Wheel. We talk more about how the game industry works, his experiences in game development and publishing. And also, details about Steam that few people are aware of.

MARKERS:
0:01:54 - Ryan Sumo's journey from freelance artist to a game developer.
0:16:22 - Who decides to put microtransactions in a game?
0:21:20 - What is the advantage of a Solo Developer versus a Team?
0:26:24 - What is your experience in Game Publishing (Ruinarch)?
0:33:57 - How does one convince investors to invest in the video game industry?
0:41:43 - Ryan's thoughts on why there are few game studios in the PH
0:44:09 - How hard is it to market a game?
0:49:16 - Steam details any developer should know
0:59:07 - Soft Launch of Industry Initiative.

LINKS:
Academia: School Simulator | Squeaky Wheel Studio Inc

Ruinarch | Maccima Games / Squeaky Wheel Studio Inc.

Ryan Sumo | Blog

Inay artwork: Liga Ni Likeman https://www.facebook.com/LigaNiLikeman

Intro: Wolf - Upbeat 8-bit Electronic by Jer https://youtu.be/Ahfu1E_BBSI

Outro: Daystar - Celery in a carrot field by 샛별 Daystar https://youtu.be/FqI9cM6fczU
  continue reading

100 afleveringen

Artwork
iconDelen
 
Manage episode 296848684 series 2409515
Inhoud geleverd door Jaemi, Vivz, John. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Jaemi, Vivz, John of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
Recorded: 3 Jul 2021
Published: 7 Jul 2021

Today's guest is Ryan Sumo, co-founder of Squeaky Wheel. We talk more about how the game industry works, his experiences in game development and publishing. And also, details about Steam that few people are aware of.

MARKERS:
0:01:54 - Ryan Sumo's journey from freelance artist to a game developer.
0:16:22 - Who decides to put microtransactions in a game?
0:21:20 - What is the advantage of a Solo Developer versus a Team?
0:26:24 - What is your experience in Game Publishing (Ruinarch)?
0:33:57 - How does one convince investors to invest in the video game industry?
0:41:43 - Ryan's thoughts on why there are few game studios in the PH
0:44:09 - How hard is it to market a game?
0:49:16 - Steam details any developer should know
0:59:07 - Soft Launch of Industry Initiative.

LINKS:
Academia: School Simulator | Squeaky Wheel Studio Inc

Ruinarch | Maccima Games / Squeaky Wheel Studio Inc.

Ryan Sumo | Blog

Inay artwork: Liga Ni Likeman https://www.facebook.com/LigaNiLikeman

Intro: Wolf - Upbeat 8-bit Electronic by Jer https://youtu.be/Ahfu1E_BBSI

Outro: Daystar - Celery in a carrot field by 샛별 Daystar https://youtu.be/FqI9cM6fczU
  continue reading

100 afleveringen

Alle afleveringen

×
 
Loading …

Welkom op Player FM!

Player FM scant het web op podcasts van hoge kwaliteit waarvan u nu kunt genieten. Het is de beste podcast-app en werkt op Android, iPhone en internet. Aanmelden om abonnementen op verschillende apparaten te synchroniseren.

 

Korte handleiding