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Inhoud geleverd door Curtis Schmidt. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Curtis Schmidt of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
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VR Game Development Masterclass

31:40
 
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Manage episode 427850318 series 3579161
Inhoud geleverd door Curtis Schmidt. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Curtis Schmidt of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

In this episode of the Product of Play podcast, host Curtis Schmidt delves into virtual reality game development with Ray McCaffrey, Chief Development Officer at Steel Wool Games, the studio behind Five Nights at Freddy's: Help Wanted 1 &2. McCaffrey shares insights on the unique challenges of VR game design, the importance of player feedback, and the influence of first-party hardware companies. They explore the balance between graphical fidelity and gameplay mechanics, as well as the future of VR, AR, and XR technologies in gaming. Tune in to uncover the strategies that bring immersive VR experiences to life.

00:00 Introduction to VR Game Development

00:03 Meet Ray McCaffrey from Steel Wool Games

01:51 Challenges in VR Game Design

03:25 Designing Intuitive VR Interactions

07:15 Balancing Narrative and Gameplay in VR

09:04 Player Feedback and Community Engagement

10:40 Influence of First Party Companies

13:16 Challenges to VR Mass Adoption

25:37 Technical Considerations for VR Comfort

29:20 Future of VR and Final Thoughts

30:51 Conclusion and Farewell

Support the show

  continue reading

7 afleveringen

Artwork
iconDelen
 
Manage episode 427850318 series 3579161
Inhoud geleverd door Curtis Schmidt. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Curtis Schmidt of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

In this episode of the Product of Play podcast, host Curtis Schmidt delves into virtual reality game development with Ray McCaffrey, Chief Development Officer at Steel Wool Games, the studio behind Five Nights at Freddy's: Help Wanted 1 &2. McCaffrey shares insights on the unique challenges of VR game design, the importance of player feedback, and the influence of first-party hardware companies. They explore the balance between graphical fidelity and gameplay mechanics, as well as the future of VR, AR, and XR technologies in gaming. Tune in to uncover the strategies that bring immersive VR experiences to life.

00:00 Introduction to VR Game Development

00:03 Meet Ray McCaffrey from Steel Wool Games

01:51 Challenges in VR Game Design

03:25 Designing Intuitive VR Interactions

07:15 Balancing Narrative and Gameplay in VR

09:04 Player Feedback and Community Engagement

10:40 Influence of First Party Companies

13:16 Challenges to VR Mass Adoption

25:37 Technical Considerations for VR Comfort

29:20 Future of VR and Final Thoughts

30:51 Conclusion and Farewell

Support the show

  continue reading

7 afleveringen

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