Improving Tabletop Communication
Manage episode 343264405 series 3000997
Hello, hello, helloooo... greetings road weary adventurer! What's that you say? You got into an argument with a CR 8 Ogre who then called all his buddies and chased you for five miles??? Well it sounds like you should rest your feet awhile and listen to our latest episode, which is all about improving your communication 😊
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Contact us at: info@philomythia.com
All The Links: https://linktr.ee/philomythia
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Music is provided by Jerry Stenquist. Check his music out at https://theplayercharacter.com/
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Eric’s definition of communication
Communication is the art and science of conveying information to another person in order to find common ground.
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EPISODE LINKS
POP Filter (Party Ordered Play)
- House of the Dragon
- Fire and Blood
- Wordnik
- Communicate definition
- Communicare
- Speaking
- Listen
- Robert Greene
- The 48 Laws of Power
- Mastery
- NLP
- Presupposition: The meaning of the message is the response that follows
- Nonverbal communication
- NVC 2
- Zero Session
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Possible Solutions for DMs and Players
Philosophical advice
- Relax
- The truth is that in the age of online play, speech is even cheaper. Make your words count
- Cultivate a desire to understand others (intent)
Listen more, speak less
- This might be really hard if you’re DMing. Hard but not impossible
- Another way to say this is ‘Don’t over-explain.’
- Speak more concisely
- Use clear speech and vocabulary that your players can easily understand
- I’ve learned this one from teaching online for the past couple of years
Match the table
- If your players do joke characters, make a joke campaign. If they want something more serious, match that tone.
- Communicate at the level of your...
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