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Mechanical Masonry Ep. #1: Providing a Little Honor to Dishonored
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When? This feed was archived on March 17, 2022 03:29 (). Last successful fetch was on August 24, 2020 23:07 ()
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Manage episode 241008414 series 1003275
We are gamers who want to take a bit more of an in depth look at the games we play. Myself (Adam, first to speak), Jacob (second to talk at length) and Jeremy each of us having something to add to the conversation. This week we talk about Dishonored. What makes it such a great experience? What are the mechanics/systems behind the game? With our thoughts on a possible squeal to Arkane Studios' fantastic, option filled experience. (audio improvement in progress)
6 afleveringen
Gearchiveerde serie ("Inactieve feed" status)
When? This feed was archived on March 17, 2022 03:29 (). Last successful fetch was on August 24, 2020 23:07 ()
Why? Inactieve feed status. Onze servers konden geen geldige podcast feed ononderbroken ophalen.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 241008414 series 1003275
We are gamers who want to take a bit more of an in depth look at the games we play. Myself (Adam, first to speak), Jacob (second to talk at length) and Jeremy each of us having something to add to the conversation. This week we talk about Dishonored. What makes it such a great experience? What are the mechanics/systems behind the game? With our thoughts on a possible squeal to Arkane Studios' fantastic, option filled experience. (audio improvement in progress)
6 afleveringen
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