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Episode 229 - It’s what my character would do

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Manage episode 412151661 series 2550729
Inhoud geleverd door Loose Screws. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Loose Screws of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

#229 April 11dy, 2024 or 33oh10

http://loosescrewsed.com

Join us on discord! And check out the merch store! PROMO CODES

https://discord.gg/3Vfap47Rea

Support us on Patreon:

https://www.patreon.com/LooseScrewsED

Squad Update:

  • Screwspace has been on fire lately

  • Victories in LHS 3877, FF Andromedae, Gram!

  • Maikoro Boiled Over - Likely target is TT 58343.

  • Elections in Yen Ti (we want to win), Calarum (leave it alone)

  • Wars in Tripu and Cempsigi (we want to win)

  • We want to trigger an election in Kolyawa

  • We have a lot of overheating systems due to our recent run of expansions

  • We have a handful of systems that need a little love

All details in the #standing-orders and/or the #loose-screws-factions channels of the Discord.

Galnet Update: https://community.elitedangerous.com/

  • New Supercruise Overcharge module enters the market, a “turning point for humanity”

Thargoid War

  • CMDRs either didn’t get the message, or didn’t feel like doing it, so Oya went mostly unattacked

  • Current orders for 11 APR - 18 APR

  • CONDUCT SPIRE OPERATIONS AT Cephei Sector XO-A b3

  • SITUATION:

    • We have 9 controls, including an active and a presumably-inactive spire around Oya

    • Goal is to hit 85% progress on controlled systems ASAP, then proceed to carrier-unloading operations

    • (85% is the cap of spire site influence on surrounding control systems, so at that point carriers will be unloaded)

  • Prepare to strike Oya Thursday the 18th; equipping TitanKillers with new 5C FSD and repositioning carriers within 10 LY of Oya is recommended

Dev news:

  • Update 18.0.2 patch notes: https://www.elitedangerous.com/update-notes/4-0-18-02

  • Highlights…

    • New Rating C Frame Shift Drive modules will be available. They can be found at a number of Outfitting services, especially in more technologically advanced markets, and these will introduce a new functionality: Super Cruise Overcharge.

    • Fixed being unable to add an experimental effect to pre-engineered 5A FSD modules (Issue ID 63452)

    • Added support for hardware with up to 128 buttons that is registered as an input device (Issue ID 1763) (Let's all go out and get some button panels! In honor of the new faster FSD there’s a sim racer button box: https://simracingcockpit.com/sim-racing-button-boxes/ )

  • Thargoid Highlights:

    • Adjusted Titan turret projectiles so they should no longer appear to "lag".

    • Performance improvements during multiplayer scenarios when the transition into meltdown happens after the core has been destroyed for the final heart.

    • Fixed instances of abrupt lighting change on the Titan Core when dealing damage to it. Titan discos are hereby canceled

    • Fixed the Titan Destroyed decals having flipped orientation on certain ships.

Community Corner:

  continue reading

256 afleveringen

Artwork
iconDelen
 
Manage episode 412151661 series 2550729
Inhoud geleverd door Loose Screws. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Loose Screws of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

#229 April 11dy, 2024 or 33oh10

http://loosescrewsed.com

Join us on discord! And check out the merch store! PROMO CODES

https://discord.gg/3Vfap47Rea

Support us on Patreon:

https://www.patreon.com/LooseScrewsED

Squad Update:

  • Screwspace has been on fire lately

  • Victories in LHS 3877, FF Andromedae, Gram!

  • Maikoro Boiled Over - Likely target is TT 58343.

  • Elections in Yen Ti (we want to win), Calarum (leave it alone)

  • Wars in Tripu and Cempsigi (we want to win)

  • We want to trigger an election in Kolyawa

  • We have a lot of overheating systems due to our recent run of expansions

  • We have a handful of systems that need a little love

All details in the #standing-orders and/or the #loose-screws-factions channels of the Discord.

Galnet Update: https://community.elitedangerous.com/

  • New Supercruise Overcharge module enters the market, a “turning point for humanity”

Thargoid War

  • CMDRs either didn’t get the message, or didn’t feel like doing it, so Oya went mostly unattacked

  • Current orders for 11 APR - 18 APR

  • CONDUCT SPIRE OPERATIONS AT Cephei Sector XO-A b3

  • SITUATION:

    • We have 9 controls, including an active and a presumably-inactive spire around Oya

    • Goal is to hit 85% progress on controlled systems ASAP, then proceed to carrier-unloading operations

    • (85% is the cap of spire site influence on surrounding control systems, so at that point carriers will be unloaded)

  • Prepare to strike Oya Thursday the 18th; equipping TitanKillers with new 5C FSD and repositioning carriers within 10 LY of Oya is recommended

Dev news:

  • Update 18.0.2 patch notes: https://www.elitedangerous.com/update-notes/4-0-18-02

  • Highlights…

    • New Rating C Frame Shift Drive modules will be available. They can be found at a number of Outfitting services, especially in more technologically advanced markets, and these will introduce a new functionality: Super Cruise Overcharge.

    • Fixed being unable to add an experimental effect to pre-engineered 5A FSD modules (Issue ID 63452)

    • Added support for hardware with up to 128 buttons that is registered as an input device (Issue ID 1763) (Let's all go out and get some button panels! In honor of the new faster FSD there’s a sim racer button box: https://simracingcockpit.com/sim-racing-button-boxes/ )

  • Thargoid Highlights:

    • Adjusted Titan turret projectiles so they should no longer appear to "lag".

    • Performance improvements during multiplayer scenarios when the transition into meltdown happens after the core has been destroyed for the final heart.

    • Fixed instances of abrupt lighting change on the Titan Core when dealing damage to it. Titan discos are hereby canceled

    • Fixed the Titan Destroyed decals having flipped orientation on certain ships.

Community Corner:

  continue reading

256 afleveringen

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