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Immersive Audio Podcast Episode 90 Halina Rice (Electronic Music Production & Performance)

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Manage episode 385555929 series 2134862
Inhoud geleverd door Immersive Audio Podcast and 1.618 Digital. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Immersive Audio Podcast and 1.618 Digital of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.* In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by electronic music producer and AV artist Halina Rice, from London, UK. Halina Rice is an ‘immersive first’ electronic music producer and AV artist working at the intersection of music, art and technology with her sold-out live shows being described as “part rave, part art-happening.” Creating music that spans from abstract sound design to beat-driven IDM, her performances and installations are often presented in spatial sound in both physical venues as well as metaverse and VR environments. Halina also gives masterclasses and keynotes on the use of spatial sound in immersive performance. Halina talks about the process of producing and preparing material for her live sets, working with L-Acoustic’s L-ISA system, and shares practical insights on how performing with a spatial audio array differs from working with traditional playback systems. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected] immersiveaudiopodcast.com
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113 afleveringen

Artwork
iconDelen
 
Manage episode 385555929 series 2134862
Inhoud geleverd door Immersive Audio Podcast and 1.618 Digital. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Immersive Audio Podcast and 1.618 Digital of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.* In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by electronic music producer and AV artist Halina Rice, from London, UK. Halina Rice is an ‘immersive first’ electronic music producer and AV artist working at the intersection of music, art and technology with her sold-out live shows being described as “part rave, part art-happening.” Creating music that spans from abstract sound design to beat-driven IDM, her performances and installations are often presented in spatial sound in both physical venues as well as metaverse and VR environments. Halina also gives masterclasses and keynotes on the use of spatial sound in immersive performance. Halina talks about the process of producing and preparing material for her live sets, working with L-Acoustic’s L-ISA system, and shares practical insights on how performing with a spatial audio array differs from working with traditional playback systems. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected] immersiveaudiopodcast.com
  continue reading

113 afleveringen

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