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The Different Facets of Video Game Production with Walter De Torres and Coby Chan of Pixel Mafia

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Manage episode 416898696 series 3571855
Inhoud geleverd door International Trade Centre. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door International Trade Centre of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

What does it take to make a video game come to life?
Coby Chan and Walter de Torres, co-founders of Pixel Mafia join us in this episode to give us a sneak peek of what the backstage of game development looks like, how the industry has evolved and created specific and special roles, and what it takes to bring a Triple-A game to life.
Key insights in this episode:

  • Scaling complexity: The differences between Indie-Games and Triple-A Games from a development side
  • Thriving as a service provider in the Triple-A games industry and the complex skills a company can offer
  • What are the current roles that are and what does the future look like for these careers, specifically in the Philippine setting?
  • How does someone looking for a career in the video game industry find a good company to share and grow their skills?

Pixel Mafia is a premiere art service studio specializing in AAA video game content. They currently have two studios in the Philippines - one in Manila and a recently opened one in Cebu. Some of their notable projects include Apex Legends, Horizon Forbidden West, Cyber Punk 2077, and The Sims.
Find Pixel Mafia online at
https://www.pixelmafia.com/
Facebook
https://www.facebook.com/pixelmafiacorp
LinkedIn
https://www.linkedin.com/company/pixelmafia/

  continue reading

8 afleveringen

Artwork
iconDelen
 
Manage episode 416898696 series 3571855
Inhoud geleverd door International Trade Centre. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door International Trade Centre of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

What does it take to make a video game come to life?
Coby Chan and Walter de Torres, co-founders of Pixel Mafia join us in this episode to give us a sneak peek of what the backstage of game development looks like, how the industry has evolved and created specific and special roles, and what it takes to bring a Triple-A game to life.
Key insights in this episode:

  • Scaling complexity: The differences between Indie-Games and Triple-A Games from a development side
  • Thriving as a service provider in the Triple-A games industry and the complex skills a company can offer
  • What are the current roles that are and what does the future look like for these careers, specifically in the Philippine setting?
  • How does someone looking for a career in the video game industry find a good company to share and grow their skills?

Pixel Mafia is a premiere art service studio specializing in AAA video game content. They currently have two studios in the Philippines - one in Manila and a recently opened one in Cebu. Some of their notable projects include Apex Legends, Horizon Forbidden West, Cyber Punk 2077, and The Sims.
Find Pixel Mafia online at
https://www.pixelmafia.com/
Facebook
https://www.facebook.com/pixelmafiacorp
LinkedIn
https://www.linkedin.com/company/pixelmafia/

  continue reading

8 afleveringen

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