The Different Facets of Video Game Production with Walter De Torres and Coby Chan of Pixel Mafia
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What does it take to make a video game come to life?
Coby Chan and Walter de Torres, co-founders of Pixel Mafia join us in this episode to give us a sneak peek of what the backstage of game development looks like, how the industry has evolved and created specific and special roles, and what it takes to bring a Triple-A game to life.
Key insights in this episode:
- Scaling complexity: The differences between Indie-Games and Triple-A Games from a development side
- Thriving as a service provider in the Triple-A games industry and the complex skills a company can offer
- What are the current roles that are and what does the future look like for these careers, specifically in the Philippine setting?
- How does someone looking for a career in the video game industry find a good company to share and grow their skills?
Pixel Mafia is a premiere art service studio specializing in AAA video game content. They currently have two studios in the Philippines - one in Manila and a recently opened one in Cebu. Some of their notable projects include Apex Legends, Horizon Forbidden West, Cyber Punk 2077, and The Sims.
Find Pixel Mafia online at
https://www.pixelmafia.com/
Facebook
https://www.facebook.com/pixelmafiacorp
LinkedIn
https://www.linkedin.com/company/pixelmafia/
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