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Concepts Mechanics Number

38:11
 
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Manage episode 334761186 series 2259703
Inhoud geleverd door Flail Forward. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Flail Forward of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
Concepts > mechanics > numbers Start with basic concepts of what you want the game to be about. Mechanics then describe these concepts in a way that they can actually be used and interacted with. The numbers are the specific, fine details of exactly how the mechanics work. Most major problems happen at the conceptual level, or mechanics that don't work towards that concept, or not having a concept really at all. The numbers are basically the last thing you worry about, basic placeholders are fine, don't try to balance your game first pass, just get the concepts down solid and try to build basic mechanics that enact those concepts. Kavoir suggested we try to show this in practice and... well, we decided to make up a stupid game on the spot, and it actually didn't come out too bad as an idea. Go figure. Game about a podcast! Why? To gather together conspiracy theorists to form a cult!
  continue reading

129 afleveringen

Artwork
iconDelen
 
Manage episode 334761186 series 2259703
Inhoud geleverd door Flail Forward. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Flail Forward of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
Concepts > mechanics > numbers Start with basic concepts of what you want the game to be about. Mechanics then describe these concepts in a way that they can actually be used and interacted with. The numbers are the specific, fine details of exactly how the mechanics work. Most major problems happen at the conceptual level, or mechanics that don't work towards that concept, or not having a concept really at all. The numbers are basically the last thing you worry about, basic placeholders are fine, don't try to balance your game first pass, just get the concepts down solid and try to build basic mechanics that enact those concepts. Kavoir suggested we try to show this in practice and... well, we decided to make up a stupid game on the spot, and it actually didn't come out too bad as an idea. Go figure. Game about a podcast! Why? To gather together conspiracy theorists to form a cult!
  continue reading

129 afleveringen

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