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DGC Ep 376: Homeworld (part three)

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Manage episode 397398136 series 125338
Inhoud geleverd door Brett Douville / Tim Longo, Brett Douville, and Tim Longo. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Brett Douville / Tim Longo, Brett Douville, and Tim Longo of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Welcome to Dev Game Club, where this week we continue our series on Relic Entertainment's Homeworld. We talk about the difficulty of a couple of the missions, how our RTS expectations maybe work against us, and fighting the camera. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: Through MS10 (Tim) or MS12 (Brett)

Issues covered: religious experiences, Defeating Games for Charity, dynamic difficulty, scuttling vs recycling, trading off the unit types you have for the ones you need right now, dynamic difficulty, being too clever with difficulty design, the usefulness of playtesting different skill levels, having the wrong guess of how many units you need, reactionary play or more in the moment, a puzzle-solving feel, a lot of empty time and strange pacing, getting over the hump, being unable to plan, fighting the 3D nature for probes, trailblazing but not quite getting there, wanting help from the game for 3D targeting, fighting the orientation, wondering about the upcoming sequel for usability, digressions into the lore, T-Rex predators, the inventory of Trespasser, whether we should play more weird bad good games, which games fit that definition.

Games, people, and influences mentioned or discussed: Mark Garcia, BioStats, Artimage, Calamity Nolan, Kaeon, Kyle, Bvron, Final Fantasy IX, MegaMan X, Grand Theft Auto III, Devil May Cry, MegaMan 2, Dark Souls, Far Cry 2, Rogue, X-COM, Julian Gollop, Deus Ex, Starcraft, Blizzard, Civilization, Tomb Raider, Mario 64, Halo, GoldenEye 007, Nintendo, Trespasser, Maas, mysterydip, Jarkko Sivula, Ryan Troock, Call of Cthulhu: Dark Corners of the Earth, Shenmue, Deadly Premonition, Kirk Hamilton, Aaron Evers.

Next time: Finish the game!

Links: Defeating Games for Charity

T-Rex on T-Rex

Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord: https://t.co/h7jnG9J9lz DevGameClub@gmail.com

  continue reading

415 afleveringen

Artwork

DGC Ep 376: Homeworld (part three)

Dev Game Club

78 subscribers

published

iconDelen
 
Manage episode 397398136 series 125338
Inhoud geleverd door Brett Douville / Tim Longo, Brett Douville, and Tim Longo. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Brett Douville / Tim Longo, Brett Douville, and Tim Longo of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Welcome to Dev Game Club, where this week we continue our series on Relic Entertainment's Homeworld. We talk about the difficulty of a couple of the missions, how our RTS expectations maybe work against us, and fighting the camera. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: Through MS10 (Tim) or MS12 (Brett)

Issues covered: religious experiences, Defeating Games for Charity, dynamic difficulty, scuttling vs recycling, trading off the unit types you have for the ones you need right now, dynamic difficulty, being too clever with difficulty design, the usefulness of playtesting different skill levels, having the wrong guess of how many units you need, reactionary play or more in the moment, a puzzle-solving feel, a lot of empty time and strange pacing, getting over the hump, being unable to plan, fighting the 3D nature for probes, trailblazing but not quite getting there, wanting help from the game for 3D targeting, fighting the orientation, wondering about the upcoming sequel for usability, digressions into the lore, T-Rex predators, the inventory of Trespasser, whether we should play more weird bad good games, which games fit that definition.

Games, people, and influences mentioned or discussed: Mark Garcia, BioStats, Artimage, Calamity Nolan, Kaeon, Kyle, Bvron, Final Fantasy IX, MegaMan X, Grand Theft Auto III, Devil May Cry, MegaMan 2, Dark Souls, Far Cry 2, Rogue, X-COM, Julian Gollop, Deus Ex, Starcraft, Blizzard, Civilization, Tomb Raider, Mario 64, Halo, GoldenEye 007, Nintendo, Trespasser, Maas, mysterydip, Jarkko Sivula, Ryan Troock, Call of Cthulhu: Dark Corners of the Earth, Shenmue, Deadly Premonition, Kirk Hamilton, Aaron Evers.

Next time: Finish the game!

Links: Defeating Games for Charity

T-Rex on T-Rex

Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord: https://t.co/h7jnG9J9lz DevGameClub@gmail.com

  continue reading

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