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Inhoud geleverd door City of Town: An Improvised DND Adventure!. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door City of Town: An Improvised DND Adventure! of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
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This Paladin Hid While His Soldiers Died!

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Manage episode 432602613 series 3586274
Inhoud geleverd door City of Town: An Improvised DND Adventure!. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door City of Town: An Improvised DND Adventure! of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

A Paladin fighting for his god, Garzor, hides while his army is slaughtered. The Paladin surrenders to the enemy forces without a fight and suddenly feels a cold emptiness as Garzor abandons his cowardly soul. But just as he’s about to be captured he’s teleported away! He reappears and meets a scared, teeny tiny tiefling… His new god. Fearsome, the god of cowards.

Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.

If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd

Introduction:

  • [00:00:00] Michael: Opens with a humorous dialogue on surviving battles by hiding, introducing a theme of cowardice.
  • Casey explains the show format, emphasizing the improvised nature of the adventures with no prep work or strict rules.
  • Highlights the standalone nature of each episode, welcoming new listeners.

Adventure Setup:

  • Dungeon Master (DM): Casey
  • Player: Michael, playing George McCrumple, a paladin who survives a battle by hiding.

Story Summary:

Setting: Starts on a battlefield, leading to a mystical cave

  • George McCrumple is transported to a cave by a cowardly deity named Fearsome after hiding during a battle.
  • Challenge: George must come to terms with his cowardice and decide whether to become the squire to the deity of cowardice.

Key Scenes:

  1. Battlefield and Escape:

    • [00:02:36] - George surrenders during a battle, waving a white flag and finding himself the sole survivor.
    • [00:03:11] - He dives into a hole to hide, surviving the carnage around him.
  2. Meeting Fearsome:

    • [00:06:20] - George is transported to a cave where he meets Fearsome, a tiny tiefling deity hiding under a blanket.
    • [00:09:16] - Fearsome offers George a potion to make him small, so the deity feels less afraid.
  3. Confrontation and Decision:

    • [00:12:21] - George is shown visions of his cowardice and bravery, forced to confront his actions.
    • [00:18:57] - Presented with a choice: become Fearsome’s squire or face shame from his father.
    • [00:19:34] - George chooses to become the squire to protect his reputation.
  4. Life as a Squire:

    • [00:22:03] - George’s duties include cleaning Fearsome’s armor, preparing meals, and writing unsent love letters.
    • [00:25:03] - They experience tremors in the cave, hinting at underlying danger.
  5. Flood and Escape:

    • [00:26:21] - Water starts flooding the cave after George accidentally causes a rupture.
    • [00:30:05] - George and Fearsome escape the cave, climbing to safety.
  6. Climbing and Revelation:

    • [00:34:16] - George learns about the cave’s connection to Poseidon, the sea god, and Fearsome’s theft of magical water.
    • [00:37:27] - They climb to a precarious ledge, diverting water with Fearsome’s magic.

Climax:

  • [00:48:09] - Fearsome decides to confront Poseidon and asks George to tell others what became of him.
  • [00:48:47] - George bravely decides to accompany Fearsome, despite his fear.

Closing:

  • Emotional Resolution: George finds courage in standing by Fearsome, realizing his growth from cowardice.
  • Reflection: Hosts reflect on the journey and transformation George undergoes.
  • Call to Action: Encourages listeners to subscribe, share, and comment on the podcast.
  continue reading

17 afleveringen

Artwork
iconDelen
 
Manage episode 432602613 series 3586274
Inhoud geleverd door City of Town: An Improvised DND Adventure!. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door City of Town: An Improvised DND Adventure! of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

A Paladin fighting for his god, Garzor, hides while his army is slaughtered. The Paladin surrenders to the enemy forces without a fight and suddenly feels a cold emptiness as Garzor abandons his cowardly soul. But just as he’s about to be captured he’s teleported away! He reappears and meets a scared, teeny tiny tiefling… His new god. Fearsome, the god of cowards.

Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.

If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd

Introduction:

  • [00:00:00] Michael: Opens with a humorous dialogue on surviving battles by hiding, introducing a theme of cowardice.
  • Casey explains the show format, emphasizing the improvised nature of the adventures with no prep work or strict rules.
  • Highlights the standalone nature of each episode, welcoming new listeners.

Adventure Setup:

  • Dungeon Master (DM): Casey
  • Player: Michael, playing George McCrumple, a paladin who survives a battle by hiding.

Story Summary:

Setting: Starts on a battlefield, leading to a mystical cave

  • George McCrumple is transported to a cave by a cowardly deity named Fearsome after hiding during a battle.
  • Challenge: George must come to terms with his cowardice and decide whether to become the squire to the deity of cowardice.

Key Scenes:

  1. Battlefield and Escape:

    • [00:02:36] - George surrenders during a battle, waving a white flag and finding himself the sole survivor.
    • [00:03:11] - He dives into a hole to hide, surviving the carnage around him.
  2. Meeting Fearsome:

    • [00:06:20] - George is transported to a cave where he meets Fearsome, a tiny tiefling deity hiding under a blanket.
    • [00:09:16] - Fearsome offers George a potion to make him small, so the deity feels less afraid.
  3. Confrontation and Decision:

    • [00:12:21] - George is shown visions of his cowardice and bravery, forced to confront his actions.
    • [00:18:57] - Presented with a choice: become Fearsome’s squire or face shame from his father.
    • [00:19:34] - George chooses to become the squire to protect his reputation.
  4. Life as a Squire:

    • [00:22:03] - George’s duties include cleaning Fearsome’s armor, preparing meals, and writing unsent love letters.
    • [00:25:03] - They experience tremors in the cave, hinting at underlying danger.
  5. Flood and Escape:

    • [00:26:21] - Water starts flooding the cave after George accidentally causes a rupture.
    • [00:30:05] - George and Fearsome escape the cave, climbing to safety.
  6. Climbing and Revelation:

    • [00:34:16] - George learns about the cave’s connection to Poseidon, the sea god, and Fearsome’s theft of magical water.
    • [00:37:27] - They climb to a precarious ledge, diverting water with Fearsome’s magic.

Climax:

  • [00:48:09] - Fearsome decides to confront Poseidon and asks George to tell others what became of him.
  • [00:48:47] - George bravely decides to accompany Fearsome, despite his fear.

Closing:

  • Emotional Resolution: George finds courage in standing by Fearsome, realizing his growth from cowardice.
  • Reflection: Hosts reflect on the journey and transformation George undergoes.
  • Call to Action: Encourages listeners to subscribe, share, and comment on the podcast.
  continue reading

17 afleveringen

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