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Inhoud geleverd door City of Town: An Improvised DND Adventure!. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door City of Town: An Improvised DND Adventure! of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
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I was stalked by the scariest DND monster!

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Manage episode 447132460 series 3586274
Inhoud geleverd door City of Town: An Improvised DND Adventure!. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door City of Town: An Improvised DND Adventure! of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Fernwire just wanted to bring his grandmother supper... but now he finds himself in a deadly cat and mouse chase with a horrifying monster. Will he survive or is this the last we'll hear from the young Ghostwise Halfling?

Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.

If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd

Adventure Setup:

  • Dungeon Master (DM): Michael
  • Player: Casey, playing Fernwire, a ghostwise halfling with a young and inexperienced outlook, who must survive the horrors unleashed by a terrifying spider after accidentally disturbing its nest.

Story Summary:

Setting: A quiet village and the surrounding forest, quickly disturbed by a menacing, human-sized arachnid.

  • Fernwire unwittingly finds himself hunted by a giant, three-and-a-half-foot spider that’s angry after discovering its eggs stolen. As the spider terrorizes the town, Fernwire must find a way to survive and, ideally, escape the spider’s relentless pursuit.
  • Challenge: Fernwire must escape or defeat the spider, which seems to have an unbreakable vendetta, even if it means sacrificing friends or seeking help from dangerous places.

Key Scenes:

  1. Initial Encounter:

    • [00:03:17] - Fernwire witnesses the spider emerging from his grandmother’s skin in a horrifying display. He barely escapes the room, locking the creature inside as it tries to break through.
  2. Seeking Help from Chuck:

    • [00:10:51] - Fernwire runs to his friend Chuck, the woodsman, for help. After a tense chase, they encounter the spider, which attempts a lethal jump attack, but misses, giving them a moment to plan an escape.
  3. Spider Attack and Chuck’s Sacrifice:

    • [00:14:39] - The spider finally catches up, fatally wounding Chuck as he attempts to defend Fernwire. Fernwire flees in terror, leaving Chuck behind to face the spider alone.
  4. Desperate Measures at Nancy Grace’s Barn:

    • [00:20:03] - In an attempt to escape faster, Fernwire sneaks into Old Nancy Grace’s barn to steal her prized pony. Nancy catches him, but a series of distractions allow Fernwire to mount the pony and escape.
  5. Crossing the River:

    • [00:33:42] - Fernwire reaches a river, hoping to lose the spider. After a struggle, he and the pony make it across, but he’s ensnared by the spider’s web and pulled under by the river current.

Climax:

  • [00:36:28] - Fernwire nearly drowns but is later pulled out and finds himself cocooned in a web, face-to-face with the grieving spider. Realizing its rage is over its missing eggs, Fernwire attempts to reason with the spider, promising to find the eggs and return them if it spares him.

Closing:

  • Emotional Resolution: The spider, though hurt and furious, spares Fernwire, cocooning him safely in its nest as a prisoner. Fernwire is left to wonder if he can truly fulfill his promise or if he’s doomed to remain a captive.

Stay tuned for more epic and improvised adventures in the City of Town!

  continue reading

16 afleveringen

Artwork
iconDelen
 
Manage episode 447132460 series 3586274
Inhoud geleverd door City of Town: An Improvised DND Adventure!. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door City of Town: An Improvised DND Adventure! of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Fernwire just wanted to bring his grandmother supper... but now he finds himself in a deadly cat and mouse chase with a horrifying monster. Will he survive or is this the last we'll hear from the young Ghostwise Halfling?

Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.

If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd

Adventure Setup:

  • Dungeon Master (DM): Michael
  • Player: Casey, playing Fernwire, a ghostwise halfling with a young and inexperienced outlook, who must survive the horrors unleashed by a terrifying spider after accidentally disturbing its nest.

Story Summary:

Setting: A quiet village and the surrounding forest, quickly disturbed by a menacing, human-sized arachnid.

  • Fernwire unwittingly finds himself hunted by a giant, three-and-a-half-foot spider that’s angry after discovering its eggs stolen. As the spider terrorizes the town, Fernwire must find a way to survive and, ideally, escape the spider’s relentless pursuit.
  • Challenge: Fernwire must escape or defeat the spider, which seems to have an unbreakable vendetta, even if it means sacrificing friends or seeking help from dangerous places.

Key Scenes:

  1. Initial Encounter:

    • [00:03:17] - Fernwire witnesses the spider emerging from his grandmother’s skin in a horrifying display. He barely escapes the room, locking the creature inside as it tries to break through.
  2. Seeking Help from Chuck:

    • [00:10:51] - Fernwire runs to his friend Chuck, the woodsman, for help. After a tense chase, they encounter the spider, which attempts a lethal jump attack, but misses, giving them a moment to plan an escape.
  3. Spider Attack and Chuck’s Sacrifice:

    • [00:14:39] - The spider finally catches up, fatally wounding Chuck as he attempts to defend Fernwire. Fernwire flees in terror, leaving Chuck behind to face the spider alone.
  4. Desperate Measures at Nancy Grace’s Barn:

    • [00:20:03] - In an attempt to escape faster, Fernwire sneaks into Old Nancy Grace’s barn to steal her prized pony. Nancy catches him, but a series of distractions allow Fernwire to mount the pony and escape.
  5. Crossing the River:

    • [00:33:42] - Fernwire reaches a river, hoping to lose the spider. After a struggle, he and the pony make it across, but he’s ensnared by the spider’s web and pulled under by the river current.

Climax:

  • [00:36:28] - Fernwire nearly drowns but is later pulled out and finds himself cocooned in a web, face-to-face with the grieving spider. Realizing its rage is over its missing eggs, Fernwire attempts to reason with the spider, promising to find the eggs and return them if it spares him.

Closing:

  • Emotional Resolution: The spider, though hurt and furious, spares Fernwire, cocooning him safely in its nest as a prisoner. Fernwire is left to wonder if he can truly fulfill his promise or if he’s doomed to remain a captive.

Stay tuned for more epic and improvised adventures in the City of Town!

  continue reading

16 afleveringen

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