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Inhoud geleverd door Business Casual Gamers. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Business Casual Gamers of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
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Episode 36 - The Outsourcing of Game Development

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Manage episode 182861231 series 1505946
Inhoud geleverd door Business Casual Gamers. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Business Casual Gamers of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
When we got into the hobby, credit screens in video games were often short enough to memorize. It’s a big part of the reason we all know about the Miyamotos and Sakaguchis of the world alongside the entire Mortal Kombat development team (Noob Saibot!). Nowadays, credit screens often exceed the actually length of the game ending and are so bloated that you wonder how the finished product was ever cobbled together. In this episode, Aaron and Chris discuss the impact of outsourcing of game development: is it a critical piece to ensuring our beloved AAA games come to fruition, or do developers need to focus on more important aspects of their game development process? In our assignments segment, Chris describes the joy that is Thimbleweed Park. Intro music provided by sawsquarenoise. Used with permission.
  continue reading

76 afleveringen

Artwork
iconDelen
 
Manage episode 182861231 series 1505946
Inhoud geleverd door Business Casual Gamers. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Business Casual Gamers of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
When we got into the hobby, credit screens in video games were often short enough to memorize. It’s a big part of the reason we all know about the Miyamotos and Sakaguchis of the world alongside the entire Mortal Kombat development team (Noob Saibot!). Nowadays, credit screens often exceed the actually length of the game ending and are so bloated that you wonder how the finished product was ever cobbled together. In this episode, Aaron and Chris discuss the impact of outsourcing of game development: is it a critical piece to ensuring our beloved AAA games come to fruition, or do developers need to focus on more important aspects of their game development process? In our assignments segment, Chris describes the joy that is Thimbleweed Park. Intro music provided by sawsquarenoise. Used with permission.
  continue reading

76 afleveringen

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