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Inhoud geleverd door Business Casual Gamers. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Business Casual Gamers of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
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Episode 28 - The Demise of Local Multiplayer?

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Manage episode 182861239 series 1505946
Inhoud geleverd door Business Casual Gamers. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Business Casual Gamers of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
When you hear that a game has multiplayer, what do you think? Online matchmaking, or local multiplayer? For those that grew up before Xbox Live and PSN, you may think of sitting on a couch playing a good co-op beat-em-up. Those types of games seem to be fewer and farther between in modern games. Why is that? Are we slowly witnessing what will ultimately be known as the demise of local multiplayer? In this episode, Aaron and Chris explore the state of local multiplayer, what it used to mean, and how the Internet has dramatically changed our collective views. They share their thoughts on whether it’s still got some life left—and perhaps why it needs some—or if game developers are steering away from it in the long term. In the assignments segment, Aaron gives his opinion on Faster Than Light, and Chris recounts his time with Owlboy. Intro music provided by sawsquarenoise. Used with permission.
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76 afleveringen

Artwork
iconDelen
 
Manage episode 182861239 series 1505946
Inhoud geleverd door Business Casual Gamers. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Business Casual Gamers of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
When you hear that a game has multiplayer, what do you think? Online matchmaking, or local multiplayer? For those that grew up before Xbox Live and PSN, you may think of sitting on a couch playing a good co-op beat-em-up. Those types of games seem to be fewer and farther between in modern games. Why is that? Are we slowly witnessing what will ultimately be known as the demise of local multiplayer? In this episode, Aaron and Chris explore the state of local multiplayer, what it used to mean, and how the Internet has dramatically changed our collective views. They share their thoughts on whether it’s still got some life left—and perhaps why it needs some—or if game developers are steering away from it in the long term. In the assignments segment, Aaron gives his opinion on Faster Than Light, and Chris recounts his time with Owlboy. Intro music provided by sawsquarenoise. Used with permission.
  continue reading

76 afleveringen

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