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Inhoud geleverd door Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
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What is Game Design in Video Games? - The Fika Sessions [Episode 6]
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Manage episode 333373004 series 3367810
Inhoud geleverd door Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
In this episode of the Fika Sessions, Andrada Greciuc, Lead Game Designer at Massive Entertainment, joins host Petter Mårtensson to answer the question "What is Game Design in Video Games?". While the phrase "game design" might seem a bit abstract, and the job of “game designer” being one of those easily romanticized, Andrada makes her role easy to understand as she gives us the details of her craft from concept to release. Together, she and Petter tackle topics like design documents, collaboration between teams, systems design and of course, how to develop fun game features. Andrada also brought some classic Swedish Fika, but with a bit of a twist! Are those name tags…? Resources: Celia Hodent – The Gamer’s Brain https://www.amazon.com/Gamers-Brain-Neuroscience-Impact-Design/dp/1498775500 Benedict Carey – How we Learn https://www.amazon.com/How-We-Learn-Surprising-Happens/dp/0812984293 Raph Koster – Theory of Fun https://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210
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39 afleveringen
MP3•Thuis aflevering
Manage episode 333373004 series 3367810
Inhoud geleverd door Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
In this episode of the Fika Sessions, Andrada Greciuc, Lead Game Designer at Massive Entertainment, joins host Petter Mårtensson to answer the question "What is Game Design in Video Games?". While the phrase "game design" might seem a bit abstract, and the job of “game designer” being one of those easily romanticized, Andrada makes her role easy to understand as she gives us the details of her craft from concept to release. Together, she and Petter tackle topics like design documents, collaboration between teams, systems design and of course, how to develop fun game features. Andrada also brought some classic Swedish Fika, but with a bit of a twist! Are those name tags…? Resources: Celia Hodent – The Gamer’s Brain https://www.amazon.com/Gamers-Brain-Neuroscience-Impact-Design/dp/1498775500 Benedict Carey – How we Learn https://www.amazon.com/How-We-Learn-Surprising-Happens/dp/0812984293 Raph Koster – Theory of Fun https://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210
…
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39 afleveringen
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