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Game Build and Infrastructure Engineering - The Fika Sessions [Episode 10]

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Inhoud geleverd door Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
In this new episode of our Fika Sessions, we meet Daniel Gonzalez, Build & Infrastructure Engineer at Massive Entertainment, to discuss details about what it takes to get the actual game to your machines. So you have all the graphics, audio, animations and gameplay programming. How do you get all of that into one package you can play on your console or PC? Enter the Build Engineers. Daniel and his team take all of that, put it on their machines and start creating their game builds. Join us as we find out more about how that process works, but also about concepts such as devops (development operations), automation and alerts when working on major computer engineering projects. Also, for the fika itself, what ARE those things?! Tools & Links: Google Site Reliability Engineering Handbook - https://sre.google/sre-book/table-of-contents/
  continue reading

39 afleveringen

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iconDelen
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on August 15, 2024 12:37 (8M ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 333373000 series 3367810
Inhoud geleverd door Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
In this new episode of our Fika Sessions, we meet Daniel Gonzalez, Build & Infrastructure Engineer at Massive Entertainment, to discuss details about what it takes to get the actual game to your machines. So you have all the graphics, audio, animations and gameplay programming. How do you get all of that into one package you can play on your console or PC? Enter the Build Engineers. Daniel and his team take all of that, put it on their machines and start creating their game builds. Join us as we find out more about how that process works, but also about concepts such as devops (development operations), automation and alerts when working on major computer engineering projects. Also, for the fika itself, what ARE those things?! Tools & Links: Google Site Reliability Engineering Handbook - https://sre.google/sre-book/table-of-contents/
  continue reading

39 afleveringen

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