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Inhoud geleverd door Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
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#13 - AI in The Division and the Art of Modding

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Inhoud geleverd door Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
Ever wondered how to start working on artificial intelligence in a video game and how the AI in The Division was put together? What do you need to keep in mind when creating AI for an NPC? And how do you get started in modding games and what can you create using the tools available? In this episode of Behind Massive Screens, Associate Game Director Drew Rechner covers these subjects in detail, since he’s worked with both – and has built one of the most ambitious Neverwinter Nights mods ever created.
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39 afleveringen

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iconDelen
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on August 15, 2024 12:37 (8M ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 352862377 series 3367810
Inhoud geleverd door Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
Ever wondered how to start working on artificial intelligence in a video game and how the AI in The Division was put together? What do you need to keep in mind when creating AI for an NPC? And how do you get started in modding games and what can you create using the tools available? In this episode of Behind Massive Screens, Associate Game Director Drew Rechner covers these subjects in detail, since he’s worked with both – and has built one of the most ambitious Neverwinter Nights mods ever created.
  continue reading

39 afleveringen

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