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Inhoud geleverd door Nicholas Buc, Andrew Pogson, and Dan Golding. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Nicholas Buc, Andrew Pogson, and Dan Golding of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
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Episode 21: Journey

 
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Inhoud geleverd door Nicholas Buc, Andrew Pogson, and Dan Golding. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Nicholas Buc, Andrew Pogson, and Dan Golding of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
In Episode 21 we finally make good on our long-held promise to explore the world of videogame music, with Austin Wintory’s beautiful score for thatgamecompany’s Journey. Crucial to the experience of Journey, Wintory’s music was recognized with a Grammy nomination and is widely held to be one of the greatest videogame scores of all time. Join us as we take a videogame diversion and analyse this gorgeous soundtrack. Episode notes: 5:20 – How does videogame music differ from film or television? 8:50 – Dan’s complicated menu music 10:05 – thatgamecompany’s journey to Journey, and Mihaly Csikszentmihalyi’s ‘flow’ 16:12 – The rise of independent videogame development and aesthetics 18:20 – Nascence and Wintory’s main Journey theme 21:50 – Tina Guo’s cello, Amy Tatum’s flute, and Charissa Barger’s harp 26:30 – Solo cello in Tan Dun’s Crouching Tiger, Hidden Dragon, and Hans Zimmer’s The Last Samurai 31:20 – Journey’s central weenie 33:45 – The Call, the sonic palate cleanser 38:10 – The Mountain 41:33 – Sound design and music in Journey 44:02 – The First Confluence and the absence of a downbeat 48:48 – The Bridge and the Second Confluence 51:50 – The first encounter and Journey’s dance 55:30 – ‘I was born for this’ 58:05 – The Desert’s Threshold and the musical interactivity of Journey 1:04:10 – The melancholy beauty of the machines 1:10:25 – The Descent, and Nick’s musical snowboarding adventures 1:20:16 – The Belly of the Whale’s Serpent 1:26:08 – The gaze of the sentinals 1:28:18 – Journey’s achingly beautiful string writing and Arvo Pärt’s Cantus in Memory of Benjamin Britten 1:34:40 – Atonement and the giant structure 1:38:56 – Journey’s Buddhist links 1:47:03 – The ascent to the peak (‘The Crossing’) 1:55:12 – The nadir 2:01:10 – Apotheosis and the hero realised 2:12:24 – The return to Tina Guo’s solo cello 2:18:28 – What does Journey mean? Is it a metaphor? 2:21:22 – The Return? Finally, if listeners are unfamiliar with Journey, we highly recommend checking out this video recording of a playthrough of the game from start to finish: https://www.youtube.com/watch?v=bkL94nKSd2M We love to hear from our listeners – get in touch via Twitter, Instagram, and Facebook, and if you like The Art of the Score, please take a moment to subscribe, rate and comment.
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36 afleveringen

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Episode 21: Journey

Art of the Score

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Manage episode 218315199 series 1383295
Inhoud geleverd door Nicholas Buc, Andrew Pogson, and Dan Golding. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Nicholas Buc, Andrew Pogson, and Dan Golding of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
In Episode 21 we finally make good on our long-held promise to explore the world of videogame music, with Austin Wintory’s beautiful score for thatgamecompany’s Journey. Crucial to the experience of Journey, Wintory’s music was recognized with a Grammy nomination and is widely held to be one of the greatest videogame scores of all time. Join us as we take a videogame diversion and analyse this gorgeous soundtrack. Episode notes: 5:20 – How does videogame music differ from film or television? 8:50 – Dan’s complicated menu music 10:05 – thatgamecompany’s journey to Journey, and Mihaly Csikszentmihalyi’s ‘flow’ 16:12 – The rise of independent videogame development and aesthetics 18:20 – Nascence and Wintory’s main Journey theme 21:50 – Tina Guo’s cello, Amy Tatum’s flute, and Charissa Barger’s harp 26:30 – Solo cello in Tan Dun’s Crouching Tiger, Hidden Dragon, and Hans Zimmer’s The Last Samurai 31:20 – Journey’s central weenie 33:45 – The Call, the sonic palate cleanser 38:10 – The Mountain 41:33 – Sound design and music in Journey 44:02 – The First Confluence and the absence of a downbeat 48:48 – The Bridge and the Second Confluence 51:50 – The first encounter and Journey’s dance 55:30 – ‘I was born for this’ 58:05 – The Desert’s Threshold and the musical interactivity of Journey 1:04:10 – The melancholy beauty of the machines 1:10:25 – The Descent, and Nick’s musical snowboarding adventures 1:20:16 – The Belly of the Whale’s Serpent 1:26:08 – The gaze of the sentinals 1:28:18 – Journey’s achingly beautiful string writing and Arvo Pärt’s Cantus in Memory of Benjamin Britten 1:34:40 – Atonement and the giant structure 1:38:56 – Journey’s Buddhist links 1:47:03 – The ascent to the peak (‘The Crossing’) 1:55:12 – The nadir 2:01:10 – Apotheosis and the hero realised 2:12:24 – The return to Tina Guo’s solo cello 2:18:28 – What does Journey mean? Is it a metaphor? 2:21:22 – The Return? Finally, if listeners are unfamiliar with Journey, we highly recommend checking out this video recording of a playthrough of the game from start to finish: https://www.youtube.com/watch?v=bkL94nKSd2M We love to hear from our listeners – get in touch via Twitter, Instagram, and Facebook, and if you like The Art of the Score, please take a moment to subscribe, rate and comment.
  continue reading

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