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What's the differences between Persona and Metaphor Really?

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Manage episode 447102450 series 2454899
Inhoud geleverd door Explosion Network. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Explosion Network of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Into the second week of Metaphor: ReFantazio and Dylan discuss with Ciaran the major early differences between the latest game from Atlus and the Persona series.

Show Dot Points

  • The gaming news cycle is slow during this time of year.
  • Legacy of Kain is getting a remaster with significant updates.
  • Beyond Good and Evil 2 has a new creative director after years of development.
  • Star Citizen's development raises ethical concerns about funding and release.
  • Game mechanics in new titles can significantly impact player experience.
  • Remasters can breathe new life into classic games.
  • Ubisoft's recent struggles reflect broader industry challenges.
  • Player engagement and community feedback are crucial for game development.
  • The importance of balancing ambition with realistic development timelines.
  • Narrative elements in games can sometimes be confusing for players. Persona games are known for their cutscene-heavy narratives.
  • The pacing of Persona games can be slow to start.
  • Game sales can lead to significant consequences for development teams.
  • High-quality games can still fail commercially due to marketing decisions.
  • Nintendo's online playtest program is shrouded in secrecy.
  • The gaming community is eager for new Nintendo announcements.
  • The infrastructure of Nintendo's online services is often criticized.
  • Developers face increasing pressure to ensure commercial success.
  • The future of game development is uncertain amid changing market dynamics.
  • Speculation about upcoming Nintendo Directs and game releases is rampant.

Hosts:
Dylan Blight: https://twitter.com/vivaladil
Ashley Hobley: https://twitter.com/ashleyhobley
Ciaran Marchant: https://twitter.com/YaboyRingo

Resources

Arcade Couch Credits:

  • Music by: Dylan Blight
  • Art by: Cherie Henriques
  • Summary Show Notes: Created by Riverside.FM AI Integration

All Episodes:

Support Us:

  continue reading

111 afleveringen

Artwork
iconDelen
 
Manage episode 447102450 series 2454899
Inhoud geleverd door Explosion Network. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Explosion Network of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Into the second week of Metaphor: ReFantazio and Dylan discuss with Ciaran the major early differences between the latest game from Atlus and the Persona series.

Show Dot Points

  • The gaming news cycle is slow during this time of year.
  • Legacy of Kain is getting a remaster with significant updates.
  • Beyond Good and Evil 2 has a new creative director after years of development.
  • Star Citizen's development raises ethical concerns about funding and release.
  • Game mechanics in new titles can significantly impact player experience.
  • Remasters can breathe new life into classic games.
  • Ubisoft's recent struggles reflect broader industry challenges.
  • Player engagement and community feedback are crucial for game development.
  • The importance of balancing ambition with realistic development timelines.
  • Narrative elements in games can sometimes be confusing for players. Persona games are known for their cutscene-heavy narratives.
  • The pacing of Persona games can be slow to start.
  • Game sales can lead to significant consequences for development teams.
  • High-quality games can still fail commercially due to marketing decisions.
  • Nintendo's online playtest program is shrouded in secrecy.
  • The gaming community is eager for new Nintendo announcements.
  • The infrastructure of Nintendo's online services is often criticized.
  • Developers face increasing pressure to ensure commercial success.
  • The future of game development is uncertain amid changing market dynamics.
  • Speculation about upcoming Nintendo Directs and game releases is rampant.

Hosts:
Dylan Blight: https://twitter.com/vivaladil
Ashley Hobley: https://twitter.com/ashleyhobley
Ciaran Marchant: https://twitter.com/YaboyRingo

Resources

Arcade Couch Credits:

  • Music by: Dylan Blight
  • Art by: Cherie Henriques
  • Summary Show Notes: Created by Riverside.FM AI Integration

All Episodes:

Support Us:

  continue reading

111 afleveringen

All episodes

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