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Arcade Castle - Episode 14 - F-Zero Knight League Real Racing Simulation Game

52:52
 
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Manage episode 213518689 series 1409348
Inhoud geleverd door John Kaelin and Arcade Castle. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door John Kaelin and Arcade Castle of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

As the sun blazes down on Kentucky without mercy, Arcade Castle cools down by blazing down miles of asphalt at 900+ miles an hour as they play the early 1990s board game adaptation of F-Zero! Based off of the seminal Super Nintendo game that boasted Mode 7 graphics & wowed gamers in 1990, the F-Zero Knight League Real Racing Simulation Game does its best to capture the look and feel of F-Zero in a board game!

In the F-Zero Knight League Real Racing Simulation Game (hereafter FZKLRRSG), players race one another throughout the five courses of the Knight League, attempting to win as many races as they can to score the most points to win the game! Players have a 'hand' of cards to manage their speed and health as they navigate the hazards of each track in the Knight League. Players can push their luck to try and get in first place, but if they are not careful, they may find themselves a fiery wreck on the racetrack.

In Episode 14 of The Arcade Castle Podcast, John and Patrick play the first board game adaptation from the racing genre. Did TOMY successfully craft a game that captures the pace and feel of the iconic 16 bit racer? Or did it end up a twisted heap of metal and ash on the sidelines?

********************************** Webpage: www.arcadecastle.com Additionally, you can find us on Itunes (and a number of podcast services), Twitter, Facebook, BoardGameGeek, and Instagram! Check out our videos on Youtube! You can contact us at: contactarcadecastle@gmail.com Also, if you like the new theme song, check out Tony Robot at: www.facebook.com/louisvilletonyrobot/ ***********************************

Episode Outline:

00:00 - 07:00 - John and Patrick discuss the workability of a listener's suggestion for improving the MegaMan Board Game (2015).

07:00 - 20:00 - John and Patrick talk about the racing genre and their top three racing video game titles.

20:00 - 30:00 - Turning their attention to the F-Zero franchise, they discuss the technology behind Mode 7 graphics, the history and cultural reception of the F-Zero games from inception to its current status in the field.

30:00 - 53:00 - Arcade Castle discusses the FZKLRRSG in depth; from looking at the components and rules to examining the strategies gamers can use when playing FZKLRRSM, they try and determine how successful this game is at capturing the essence of the F-Zero franchise in a board game format.

  continue reading

21 afleveringen

Artwork
iconDelen
 
Manage episode 213518689 series 1409348
Inhoud geleverd door John Kaelin and Arcade Castle. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door John Kaelin and Arcade Castle of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

As the sun blazes down on Kentucky without mercy, Arcade Castle cools down by blazing down miles of asphalt at 900+ miles an hour as they play the early 1990s board game adaptation of F-Zero! Based off of the seminal Super Nintendo game that boasted Mode 7 graphics & wowed gamers in 1990, the F-Zero Knight League Real Racing Simulation Game does its best to capture the look and feel of F-Zero in a board game!

In the F-Zero Knight League Real Racing Simulation Game (hereafter FZKLRRSG), players race one another throughout the five courses of the Knight League, attempting to win as many races as they can to score the most points to win the game! Players have a 'hand' of cards to manage their speed and health as they navigate the hazards of each track in the Knight League. Players can push their luck to try and get in first place, but if they are not careful, they may find themselves a fiery wreck on the racetrack.

In Episode 14 of The Arcade Castle Podcast, John and Patrick play the first board game adaptation from the racing genre. Did TOMY successfully craft a game that captures the pace and feel of the iconic 16 bit racer? Or did it end up a twisted heap of metal and ash on the sidelines?

********************************** Webpage: www.arcadecastle.com Additionally, you can find us on Itunes (and a number of podcast services), Twitter, Facebook, BoardGameGeek, and Instagram! Check out our videos on Youtube! You can contact us at: contactarcadecastle@gmail.com Also, if you like the new theme song, check out Tony Robot at: www.facebook.com/louisvilletonyrobot/ ***********************************

Episode Outline:

00:00 - 07:00 - John and Patrick discuss the workability of a listener's suggestion for improving the MegaMan Board Game (2015).

07:00 - 20:00 - John and Patrick talk about the racing genre and their top three racing video game titles.

20:00 - 30:00 - Turning their attention to the F-Zero franchise, they discuss the technology behind Mode 7 graphics, the history and cultural reception of the F-Zero games from inception to its current status in the field.

30:00 - 53:00 - Arcade Castle discusses the FZKLRRSG in depth; from looking at the components and rules to examining the strategies gamers can use when playing FZKLRRSM, they try and determine how successful this game is at capturing the essence of the F-Zero franchise in a board game format.

  continue reading

21 afleveringen

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