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Jason Graves, Video Game Composer

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Manage episode 150002022 series 124281
Inhoud geleverd door Hugh Sung. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Hugh Sung of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Jason Graves is a BAFTA award-winning composer behind some of the most popular video games such as the Dead Space series, the 2013 reboot of Tomb Raider, and more recently Far Cry Primal, which was just published by Ubisoft earlier this year. Jason combines modern classical composition techniques with innovative sound designs to create scores that are incredibly visceral and immersive.

Video games are a 101 billion dollar industry worldwide. To put this into perspective, the video game industry by some estimates is twice as large as the movie industry. As games become more and more immersive with photorealistic graphics and compelling storylines, high production quality demands a great music score. This is where my guest Jason Graves comes in. A classically- trained composer and world percussionist, Jason has written music for film, TV, and nearly 80 games, and has won BAFTA awards and nominations for his work on the Dead Space and Tomb Raider games. For his work on Far Cry: Tribal, a game set in the stone age, Jason created an entirely organic score, blending sounds created from natural materials, such as wood, bushes, bones, antlers, clay pots, as well as a ram’s horn, wooden flutes, female vocals, and an instrument called an Aztec Death Whistle.

Links

Jason's Website: http://www.jasongraves.com/

Jason's Banoffee Pie Recipe on Facebook: https://www.facebook.com/jasonwgraves/media_set?set=a.1942210203112.122469.1478182287&type=3

Far Cry: Primal from Ubisoft: http://far-cry.ubisoft.com/primal/en-us/home/

  continue reading

72 afleveringen

Artwork
iconDelen
 
Manage episode 150002022 series 124281
Inhoud geleverd door Hugh Sung. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Hugh Sung of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Jason Graves is a BAFTA award-winning composer behind some of the most popular video games such as the Dead Space series, the 2013 reboot of Tomb Raider, and more recently Far Cry Primal, which was just published by Ubisoft earlier this year. Jason combines modern classical composition techniques with innovative sound designs to create scores that are incredibly visceral and immersive.

Video games are a 101 billion dollar industry worldwide. To put this into perspective, the video game industry by some estimates is twice as large as the movie industry. As games become more and more immersive with photorealistic graphics and compelling storylines, high production quality demands a great music score. This is where my guest Jason Graves comes in. A classically- trained composer and world percussionist, Jason has written music for film, TV, and nearly 80 games, and has won BAFTA awards and nominations for his work on the Dead Space and Tomb Raider games. For his work on Far Cry: Tribal, a game set in the stone age, Jason created an entirely organic score, blending sounds created from natural materials, such as wood, bushes, bones, antlers, clay pots, as well as a ram’s horn, wooden flutes, female vocals, and an instrument called an Aztec Death Whistle.

Links

Jason's Website: http://www.jasongraves.com/

Jason's Banoffee Pie Recipe on Facebook: https://www.facebook.com/jasonwgraves/media_set?set=a.1942210203112.122469.1478182287&type=3

Far Cry: Primal from Ubisoft: http://far-cry.ubisoft.com/primal/en-us/home/

  continue reading

72 afleveringen

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