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A humorous video podcast from CartoonSmart.com. Topics will include: iOS / tvOS game development with Xcode, Swift and Sprite Kit, plus anything to do with illustration, character design, animation, or Adobe software (Flash / Animate in particular). These are a bit of a spoof on our usual material (okay, very much a spoof), but we dare you NOT to learn at least something in these videos tutorials. Videos range from 30mb to 50mb (relatively small).
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SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing In this second video in our SceneKit and ARKit basics series, we’ll look at a few SCNActions used to delay adding content to the scene, and most importantly, we’ll talk about hit testing. By the end of the video, you’ll be able to tap the screen, detect whether you touched the bal…
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SceneKit and ARKik – Basics Tutorial – Part 1 In this first video tutorial using the ARKit and SceneKit template, we’ll remove the starting assets and build a simple box and ball scene. We will use Swift 4 to program the ball to have a physics body affected by gravity so it then drops onto the box, which has a static physics body. You’ll learn how …
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Adobe Animate CC 2018 – Basic Tutorials – Part 1 In this Adobe Animate basics video tutorial, we’ll discuss the selection and sub-selection tools, which are essential for manipulation vector points in the program (as well as selecting things). We’ll also cover some helpful preferences (like contact-sensitive selection) and some other beginner conce…
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How to Draw, Shade and Color a Male Comic Book Character’s Face using Procreate A fun off-the-cuff video tutorial on how to draw using Procreate and (optionally) an iPad Pro. This lesson I’ll draw a comic book style male character in a typical “stare down” pose. Recorded in real time (not a speed drawing). Subscribe to this Podcast on iTunes…
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Build an iMessage App Part 14 – Adding a Resend Button Finally we’ll polish off the tutorial series by adding a resend button to the app. This way once a user has completed their masterpieces and saved them, all they’ll need to do on the intro screen is scroll to their previously saved image and hit resend. Hosts: Justin Dike Subscribe to this Podc…
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Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve In this Swift 3 tutorial we’ll save everything in our image container as data (which can be saved to the User Defaults), then insert the image into the conversation as an MSMessage. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen In this video tutorial, we’ll rotate the main emoji image using a UISlider, then write the Swift 3 code to go back to the initial starting screen of the app Hosts: Justin Dike Subscribe to this Podcast on iTunesDoor Justin Dike
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Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class In this final video, we’ll use the update method to check where the player is and then change the zPosition (layering) of buildings based on that value. This will make it look like the player is visually in front of or in back of a particular building. Th…
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Build an iMessage App Part 9 – Scaling with a UISlider and Saving the Scale to User Defaults In this video tutorial, we’ll scale the main emoji image using a UISlider, then save the scale value as a preference in the user defaults (formerly the NSUserDefaults) Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies In this video tutorial, we’ll add an SKPhysicsContactDelegate to the class, then add a didBegin contact statement to listen out for physics notifications from bodies. This requires setting the categoryBitMask and contactTestBitMask on the player and a hypot…
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Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults In this Swift 3 video tutorial we’ll discuss how to reposition the emoji in the image container based on the last location the user had moved it to. This is done by saving the x and y location in the User defaults Hosts: Justin Dike Subscribe t…
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Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers In this video tutorial we’ll add Swipe, Tap and Rotation gestures recognizers to the scene. We’ll discuss properties and related functions for each, as well as converting radians to degrees and removing all gestures from the scene. Hosts: Justin Dike Subscribe to this Podcast on…
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Build an iMessage App Part 7 – Customizing the Emoji Picker and Adding an Image Container In this Swift 3 and iMessage video tutorial, we’ll add an image container which will house the main emoji image and secondary “saying” image, which ultimately get saved and sent in the MSMessage. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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Introduction to Sprite Kit – Part 5 – Short Interlude to look at a Cross Platform Project We’ll take a short break from the previous project and explore the Cross Platform Sprite Kit template included with Xcode. This is a project that has an iOS, tvOS, WatchOS and MacOS Target. The neat thing about this template is all four device types use the sa…
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Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks In this video, we’ll continue working with SKActions, by changing the previous lesson’s walk actions into a sequence of actions. This will allow you to run code at the end of a sequence. In this example, when the player begins walking we’ll make gravity affe…
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Build an iMessage App Part 6 – Customizing the Emoji Picker and Adding an Image Container In this Swift 3 and iMessage tutorial, we’ll add an image container which will house the main emoji image and secondary “saying” image, which ultimately get saved and sent in the MSMessage. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches In this video tutorial, we’ll continue where we left off in the last video and run SKActions on our player. We’ll work both with programmatically setup SKActions as well as Actions created using the Timeline in the Scene Editor. Then we’ll work with detec…
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Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties In this video tutorial we’ll jump right in by adding player art assets to the game, then use them in our Sprite Kit Scene file by setting physics properties on an SKSpriteNode. We’ll tinker with some of the physics, then look at how to declare / cast an SKSpr…
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Build an iMessage App Part 5 – Adding the Second UIPickerView In this part of our Swift 3 / iMessage app video tutorial, we’ll progress from the intro screen to an expanded mode where the user will customize the image they want to create. We’ll remove our first UIPickerView and replace it with a two component (column) wheel which will eventually ha…
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Build an iMessage App Part 4 – Styling UIButtons and UIView Animations In this video we’ll add a UIButton to eventually move away from the intro picker, but primarily we’ll focus on styling the button, adding custom fonts to Xcode, repositioning (and animating) views when we switch between expanded and compact mode. Hosts: Justin Dike Subscribe to …
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Introduction to Sprite Kit with Swift 3 – Part 1 – The Starting Template A quick video tutorial for FIRST time users of Xcode 8, Sprite Kit, and (later on) Swift 3. This video is a quick tour of the general settings in Xcode 8, and the GameScene.sks file. We’ll tinker a bit with some physics properties and run the Simulator a few times to experimen…
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Build an iMessage App Part 3 -Using Images in the Picker and Selecting Rows (Video Tutorial Podcast 39) In this video tutorial we will replace the UILabels in our UIPickerView and instead use UIImageViews. We’ll also look at the code to detect what row has been selected. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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Build an iMessage App Part 1 – Template Introduction (Video Tutorial Podcast 37) In this course we will build an iMessage app (Similar to our Cartoon Me app available at http://tinyurl.com/cartoonmeapp ) that lets users select images from a UIPickerView, then customize the image with another UIView. For example, people could select an emoji cartoon…
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Sticker Packs and How to make Animated PNGS (Video Tutorial Podcast Episode 36) In this Xcode 8 video tutorial, we’ll take a quick look at Sticker Packs for iOS 10, how to set them up, how stickers are sent, and then we’ll discuss how to create animated PNGs (APNG files) as an alternative resource asset that can be imported to Xcode. In other words…
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How to Setup Tile Maps in Xcode 8 In this video tutorial, you’ll learn how to setup Tile Maps in Xcode 8. We’ll look at the new Tile Map Node, the tools to paint tiles in the node, and even some tips on how to create your adjacent tiles to bring into Xcode. Plenty more to come at CartoonSmart.com for iOS 10 and Xcode 8. Watch FullscreenDownload the…
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How to Setup a Sprite Kit based watchOS 3 App (CartoonSmart Video Tutorial Podcast Episode 35) Learn how to start programming a game using Sprite Kit on Apple Watch. This tutorial using Xcode 8, Swift 3 and targets Watch OS3 on the simulator. You’ll learn how to add a Watch target to an existing Sprite Kit based object, add a WKSwipeGestureRecogniz…
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Switching from Swift 2.2 to 3 in Xcode 8 (CartoonSmart Video Tutorial Podcast Episode 34) Watch Fullscreen In this video tutorial podcast we’ll take a look at a typical Universal Swift based project and up convert it to Swift 3. We’ll be using an early version of Xcode 8, so things may change later on, but this will give you Swift 3 early adopters …
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How to Draw Donkey Kong Style Pixel Art (Video Tutorial Podcast Episode 33) In this Adobe Animate / Flash video tutorial, we’ll teach how to draw vector art to look like retro pixel art. Ironic huh. And as the title says, in particular we’ll mockup a Donkey Kong style board. We’ll also teach how to animate a rolling barrel. As usual with our podcas…
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How to Change Entire Image Sequences in Adobe Animate (Video Tutorial Podcast Episode 32) Today we’ll look at how to take a series of already-exported images, import them into either Adobe Flash or Animate, make mass changes to them using the Edit Multiple Frames option, then re-export them. Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podca…
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Sets / Set Collections in Swift (CartoonSmart Video Tutorial Podcast 31) Watch Fullscreen This Swift video tutorial we’ll talk about creating Set collection variables. Sets are similar to arrays, but are unordered collections. You can check if a set contains an element using the .contains property. You can add or remove to a Set using .insert and .…
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Logical AND OR operators with Swift (CartoonSmart Video Tutorial Podcast 30) Watch Fullscreen This Swift video tutorial we’ll talk about logical AND (&&) and OR ( || ) operators. Okay, not the most exciting Swift tutorial, but an essential for anyone programing an iOS or tvOS app with Xcode. Hosts: Justin Dike, Clevon O’Doul Subscribe to this Podca…
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Nil Coalescing Operators with Swift (CartoonSmart Video Tutorial Podcast 29) Watch Fullscreen In this Swift video tutorial, we’ll talk about nil coalescing operators. This operator, defined by two question marks ( ?? ), allows you to quickly set a variable equal to a default value if another variable is nil. For example, let someVar = varThatMightB…
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Ternary Conditional Operators in Swift 2.2 (CartoonSmart Video Tutorial Podcast 28) Watch Fullscreen This video tutorial we’ll talk about how to shorthand some if…else statements with the ternary conditional operators. With a bool variable you can quickly make a value equal something based on two conditions. For example… let someVar = question ? an…
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Why Program Using Optionals in Swift (Video Tutorial Podcast Episode 27) Watch Fullscreen In this Swift video tutorial, we’ll discuss the how’s and why’s of programming optional variables in any of your iOS or tvOS apps or games. Optionals allow you to test if a variable is nil or not. We’ll go over testing for nil values, then safely forcing a val…
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How to Pause and Repeat Actions in an SKAction Sequence with Swift and Sprite Kit (CartoonSmart Video Tutorial Podcast Episode 26) Watch Fullscreen Subscribe to this Podcast on iTunes In the first couple minutes we’ll give viewers a little background on why they might want to pause, then repeat the last action in an SKAction sequence (specifically,…
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Manipulating Strings in Swift 2 (CartoonSmart Video Tutorial Podcast Episode 25) Watch Fullscreen In this video tutorial, we’ll discuss some of the fun you can have with String type variables with Swift 2 in an iOS or tvOS based app. Marvel at how we can create a string using an array of Character types, then do things like count the number of char…
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How to Setup a WordPress Site Part 5 (CartoonSmart Video Tutorial Podcast Episode 24) In the continuing saga of setting up Clevon’s wordpress-ed based website, we’ll actually install a theme worth a damn (Cardinal by Swift Ideas) and begin to show off some of the nice features of it. Cardinal, like many of the other themes by Swift Ideas, is an ama…
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Swift Defer Statements and Programming with Emojis (CartoonSmart Video Tutorial Podcast Episode 23) Watch Fullscreen Time to learn about defer statements! This chunk of code runs in functions marked with the throws option, regardless of whether or not an error occurs. Hrm doesn’t sound right. What the heck , here’s what the official Swift Programmi…
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How to Program Generics with Swift (Video Tutorial Podcast Episode 22) In this video tutorial we’ll look at how to use Generics in a Swift function. A generic function or method works on collections of different types. Or to put it another way, a function could accept different parameter types when called. In this lesson we’ll use two simple types,…
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Error Types with Swift (Video Tutorial Podcast Episode 21) Watch Fullscreen This tutorial we will discuss Error types in Swift, include do and catch statements. This can be a tad confusing to new iOS / tvOS developers but hopefully this video lesson will make some sense of it. Like all our podcasts, we’re here to have fun! If you want to get seriou…
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Discussion on the new Top Level Domains (Bonus Show 5) Join us in this serious talk (eye roll) on the new top level domains you can register. What are top level domains, or TLD’s for short. You’re probably already familiar with .com, .net , and the rest of the “normal” ones. Right? You’ve been on the internet once or twice, eh? Well now there’s a w…
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Swift iOS Tutorial on Enum Types (Video Tutorial Podcast Episode 20) Watch Fullscreen In this lesson we’ll look at enum type variables with Swift. These are constant variables which could be used for getting back a raw value, but in most cases, enums are simply used as identifiers, like Rank.Ace or just .Ace . Where the value isn’t important, but t…
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How to Setup a WordPress Site Part 4 (Video Tutorial Podcast Episode 19) We’ll continue building Clevon’s WordPress based website, this time discussing some essential plugins. Okay, the ones we feel are essential. These include Jetpack. VaultPress (a paid plugin which is part of the Jetpack suite), Facebook Pixel Convertor, Duplicate Post, and Goog…
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Announcing ClevCon 2016 Audio Only (BONUS show 4) We make good on our promise to let Clevon announce the 2nd annual ClevCon, July 4 outside the River Falls post office, assuming the Post Office is actually closed on July 4. If not, the event will probably be cancelled and tickets will not be refunded. Hosts: Justin Dike, Clevon O’Doul Subscribe to …
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How to Draw a Logo Part 2 ( Video Tutorial Podcast Episode 18) Continuing from yesterday we’ll finish off making the Uhmerican Made logo, so this is yet another free digital illustration tutorial brought to you by CartoonSmart.com . We’ll work in Adobe Animate (or Adobe Flash is fine too), and look at masking, more with gradients, using the polysta…
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