It didn’t all change in March 2020. Not really. The UK high street has been in the throes of a gradual revolution for decades. From the rise of ecommerce, to the birth of mobile, social commerce, and a growing emphasis on experience, change has been underway for a while. In fact for many, the pandemic has acted as a wake-up call. Digital transformation was no longer a ‘nice to have’ but a matter of survival. Necessity sparked innovation and customers are enjoying more flexibility and conveni ...
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133. Game Industry Founder/Executive Julien Sharp
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Manage episode 423177840 series 2501322
Inhoud geleverd door Twin Cities Business. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Twin Cities Business of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
“I thought, you know what I could do? I could make games.” Julien Sharp is a game inventor and industry executive who moved to Minnesota in 2022 to head up the U.S. division of Paris-based Asmodee Group, a global game company with a portfolio that includes Catan, Spot it!, Ticket to Ride, and Star Wars X-Wing. An avid game player, who can solve a Rubik Cube in 45 seconds (which she says is amateur stuff), Sharp started out in the industry as the inventor of several games including Disruptus and Juxtabo. She sold her company, Funnybone Toys, to FoxMind Toys & Games, and went on to work for popular names including What Do You Meme? And Spin Master toys. Sharp takes us inside the fast-growing $13 billion global industry, from the challenge of creating a game that endures to the power of play—for both kids and adults. Sharp says games are played every day in the Asmodee office in Lino Lakes, Minn. But her work is not all fun and games. “Budgets, logistics, sell-throughs—there’s all the aspects of business,” she says. “But if you’re going to do all that, why not do it in games?” Following our conversation with Sharp, we go Back to the Classroom with the University of St. Thomas Opus College of Business, where Tera Galloway is an associate professor in the Department of Management—and an avid game player who is working to incorporate games into her business classes. “The idea of gamification in learning is huge. There’s the collaborative component, which is good for mental health and it increases [feelings of] belonging.” Galloway is currently working on teaching methods that use board games to teach leadership, cultural change and strategic thinking.
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140 afleveringen
MP3•Thuis aflevering
Manage episode 423177840 series 2501322
Inhoud geleverd door Twin Cities Business. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Twin Cities Business of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.
“I thought, you know what I could do? I could make games.” Julien Sharp is a game inventor and industry executive who moved to Minnesota in 2022 to head up the U.S. division of Paris-based Asmodee Group, a global game company with a portfolio that includes Catan, Spot it!, Ticket to Ride, and Star Wars X-Wing. An avid game player, who can solve a Rubik Cube in 45 seconds (which she says is amateur stuff), Sharp started out in the industry as the inventor of several games including Disruptus and Juxtabo. She sold her company, Funnybone Toys, to FoxMind Toys & Games, and went on to work for popular names including What Do You Meme? And Spin Master toys. Sharp takes us inside the fast-growing $13 billion global industry, from the challenge of creating a game that endures to the power of play—for both kids and adults. Sharp says games are played every day in the Asmodee office in Lino Lakes, Minn. But her work is not all fun and games. “Budgets, logistics, sell-throughs—there’s all the aspects of business,” she says. “But if you’re going to do all that, why not do it in games?” Following our conversation with Sharp, we go Back to the Classroom with the University of St. Thomas Opus College of Business, where Tera Galloway is an associate professor in the Department of Management—and an avid game player who is working to incorporate games into her business classes. “The idea of gamification in learning is huge. There’s the collaborative component, which is good for mental health and it increases [feelings of] belonging.” Galloway is currently working on teaching methods that use board games to teach leadership, cultural change and strategic thinking.
…
continue reading
140 afleveringen
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