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#50 What makes good pacing in a game?

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Inhoud geleverd door Crub. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Crub of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

What makes good or bad pacing in a video game? Is there a reliable "just right" zone or is it just chance when it happens? We gathered 4 people who have never shipped a video game to discuss this.

MORE PLACES TO FIND US
Crubscribe ► https://bit.ly/Crubcast
Get the show early and get exclusive content at our Patreon ► https://www.patreon.com/crub
Our Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-Shows
Join our Discord ► https://crub.org/join
Bird App ► https://twitter.com/crubofficial
Podcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.org

TODAY'S CRUBCAST HOSTS
Kevin: https://www.youtube.com/@TheGoldenBolt
Nicco: https://www.youtube.com/channel/UCl56kbl3tb-KiGEHT7MUGUg
Sean: https://www.youtube.com/@Wolfkaosaun
Trav: https://www.youtube.com/@ThatTravGuy

CHAPTERS
00:00 A well paced podcast
01:40 What is pacing?
08:44 Good versus bad pacing
14:53 God of War 2 (original) was paced very well
21:26 Times when story gets in the way of pacing
30:57 We've gotta talk about Death Stranding
41:54 Does pacing make or break a game?
52:07 TheCrazyEven's Patreon Question of the Week

  continue reading

77 afleveringen

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iconDelen
 
Manage episode 416237097 series 3479175
Inhoud geleverd door Crub. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Crub of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

What makes good or bad pacing in a video game? Is there a reliable "just right" zone or is it just chance when it happens? We gathered 4 people who have never shipped a video game to discuss this.

MORE PLACES TO FIND US
Crubscribe ► https://bit.ly/Crubcast
Get the show early and get exclusive content at our Patreon ► https://www.patreon.com/crub
Our Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-Shows
Join our Discord ► https://crub.org/join
Bird App ► https://twitter.com/crubofficial
Podcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.org

TODAY'S CRUBCAST HOSTS
Kevin: https://www.youtube.com/@TheGoldenBolt
Nicco: https://www.youtube.com/channel/UCl56kbl3tb-KiGEHT7MUGUg
Sean: https://www.youtube.com/@Wolfkaosaun
Trav: https://www.youtube.com/@ThatTravGuy

CHAPTERS
00:00 A well paced podcast
01:40 What is pacing?
08:44 Good versus bad pacing
14:53 God of War 2 (original) was paced very well
21:26 Times when story gets in the way of pacing
30:57 We've gotta talk about Death Stranding
41:54 Does pacing make or break a game?
52:07 TheCrazyEven's Patreon Question of the Week

  continue reading

77 afleveringen

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