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Disco Elysium

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Manage episode 293441988 series 2300997
Inhoud geleverd door Eric Molinsky. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Eric Molinsky of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Disco Elysium has been called one of the best role-playing video games of all time. It's won a slew of awards and it’s a worldwide best-seller -- which is odd because the game wasn’t put out by a big studio. It was made by a group of friends in Estonia who had very little experience making video games. And this detective game is just as much about politics and the existential nature of reality as it is about solving a murder. I talk with Justin Keenan, one of the few American writers on the crew, along with game critic Paul Walker-Emig and game developer and former critic Heather Alexandra about why Disco Elysium is a revolutionary game that also reflects the moment of history we’re living through.

Today's episode is brought to you by Realm and BetterHelp. Want to advertise/sponsor our show? We have partnered with AdvertiseCast to handle our advertising/sponsorship requests. They’re great to work with and will help you advertise on our show. Please email sales@advertisecast.com or click the link below to get started.

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254 afleveringen

Artwork

Disco Elysium

Imaginary Worlds

26,037 subscribers

published

iconDelen
 
Manage episode 293441988 series 2300997
Inhoud geleverd door Eric Molinsky. Alle podcastinhoud, inclusief afleveringen, afbeeldingen en podcastbeschrijvingen, wordt rechtstreeks geüpload en geleverd door Eric Molinsky of hun podcastplatformpartner. Als u denkt dat iemand uw auteursrechtelijk beschermde werk zonder uw toestemming gebruikt, kunt u het hier beschreven proces https://nl.player.fm/legal volgen.

Disco Elysium has been called one of the best role-playing video games of all time. It's won a slew of awards and it’s a worldwide best-seller -- which is odd because the game wasn’t put out by a big studio. It was made by a group of friends in Estonia who had very little experience making video games. And this detective game is just as much about politics and the existential nature of reality as it is about solving a murder. I talk with Justin Keenan, one of the few American writers on the crew, along with game critic Paul Walker-Emig and game developer and former critic Heather Alexandra about why Disco Elysium is a revolutionary game that also reflects the moment of history we’re living through.

Today's episode is brought to you by Realm and BetterHelp. Want to advertise/sponsor our show? We have partnered with AdvertiseCast to handle our advertising/sponsorship requests. They’re great to work with and will help you advertise on our show. Please email sales@advertisecast.com or click the link below to get started.

Imaginary Worlds AdvertiseCast Listing

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

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