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An actual play podcast beamed to the World Wide Web from a remote shed, deep in the Tasmanian wilderness | Currently playing Zweihänder Grim & Perilous RPG and Forbidden Lands Escape the Noose is now available as an adventure in PDF from DriveThruRPG.com at https://www.drivethrurpg.com/product/267544/Escape-the-Noose
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The party push deeper in Weatherstone Fortress but they are stymied by a precarious drop, and spot of interior redecorating. And just what is making all that damn racket?Music:Damiano Baldoni - Spellbound Hell [CC BY-SA 4.0 (creativecommons.org/licenses/by-sa/4.0)] from freemusicarchive.org/music/Damiano_…/Lost_Dinasty/Long Note Two by Kevin MacLeo…
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After a long journey, the expendition has arrived at Weatherstone Fortress. Hagar tries to make a new friend, despite Verren's disapproval. And something waits in the water.Music:Damiano Baldoni - Spellbound Hell [CC BY-SA 4.0 (creativecommons.org/licenses/by-sa/4.0)] from freemusicarchive.org/music/Damiano_…/Lost_Dinasty/Wonderlands by Alexander N…
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The party stumble into their first hostile encounter in the Dreamlands. Things get gruesome in more ways than one when they confront the white swine in their lair!Music:Temple of the Manes by Kevin MacLeodLink: incompetech.filmmusic.io/song/4468-te…of-the-manesLicense: filmmusic.io/standard-licenseDamiano Baldoni - Spellbound Hell [CC BY-SA 4.0 (cr…
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After recieving a curious missive from a far-away correspondent, a scholar in the metropolis of Geth gathers a motley band to help him hunt for a door to the Dreamlands under the stairs of a local print shop.Music:Temple of the Manes by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/4468-temple-of-the-manesLicense: https://filmmusic.io/st…
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The party continues to explore the network of tunnels beneath the Giant's Graveyard. Raphe's plummet from the bone bridge raises some difficult choices. Will the party have to go on without him, and what happened to Frida and Clotilde anyway?Paul - GMHaydn - Helmut, animal trainer/slayerDave - Raphe, smuggler/highwaymanToby - Maja, anchorite/sellsw…
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The party decides to leave the ziggurat, the raven head, and the remaining skeletons to thier own devices. Further exploration of the Giant's Graveyard leads the party to an opportunity for underground exploration, and more skeleton touching.Paul - GMHaydn - Helmut, animal trainer/slayerDave - Raphe, smuggler/highwaymanToby - Maja, anchorite/sellsw…
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The party confronts a band of skeletal guardians who weren't even thoughtful enough to offer them a cup of tea. The life and death struggle of the Giant's Graveyard continues as the party figth to survive, face the terror of looking for doors, and try to answer the question: what is a ziggurat even for?Paul - GMHaydn - Helmut, animal trainer/slayer…
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**CONTENT WARNING: Gore**Evil trees, goblyns and skeletons. Oh My! The party continues to explore the Giant's Graveyard,Paul - GMHaydn - Helmut, animal trainer/slayerDave - Raphe, smuggler/highwaymanToby - Maja, anchorite/sellswordKevin - Joan, baker/hedgewiseBrent - Ilse, pilgrim/revered motherMusic:Damiano Baldoni - Spellbound Hell [CC BY-SA 4.0 …
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Tuck finally arrives in the Hollows, and the expedition proper begins. However, journeys in Ravenland are far from safe and more than one grim encounter awaits.Music:Damiano Baldoni - Spellbound Hell [CC BY-SA 4.0 (creativecommons.org/licenses/by-sa/4.0)] from freemusicarchive.org/music/Damiano_…/Lost_Dinasty/Wonderlands by Alexander Nakarada (www.…
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The party spends some time interacting with the locals as they while away the evening before Tuck arrives, but they soon learn that appearances can be deceiving.Music:Damiano Baldoni - Spellbound Hell [CC BY-SA 4.0 (creativecommons.org/licenses/by-sa/4.0)] from freemusicarchive.org/music/Damiano_…/Lost_Dinasty/Wonderlands by Alexander Nakarada (www…
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A party of cutthroats, scoundrels, reavers and beard-gobs are brought together to begin their journey in Ravenland. At the behest of their patron, Tuckwinston Burstholler, they gather at the Hollows--a village with a dark past.Music:Damiano Baldoni - Spellbound Hell [CC BY-SA 4.0 (creativecommons.org/licenses/by-sa/4.0)] from freemusicarchive.org/m…
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The party has made its way, at last, to the Giant's Graveyard. What unsettling sights and sounds await them in this alien landscape? And will they finally find a goblyn?Paul - GMHaydn - Helmut, animal trainer/(hedonist) slayerDave - Raphe, smuggler/highwaymanToby - Maja, anchorite/sellswordKevin - Joan, baker/hedgewiseBrent - Ilse, pilgrim/revered …
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Hoping to kill some time, and maybe make a profit, the party heads to the North Shore in search of some "fruiting bodies". If all goes to plan, they will be back in time for their meeting with Akriel-- but when do things ever go to plan?Paul - GMHaydn - Helmut, animal trainer/(hedonist) slayerDave - Raphe, smuggler/highwaymanToby - Maja, anchorite/…
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Following the harrowing events of the previous night, the party takes some time to regroup and resolve how to spend their time while they wait for the meeting with Akriel. The first course of action? Retail therapy!*The audio quality of this episode is, unfortunately, a bit dodgy because it was raining quite heavily during recording, but at least y…
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The terrible night rolls on as the party is confronted by a new foe. Will the PCs make it through the night, and why hasn't anyone else woken up? Join us for action, terror, were-creature taxonomy and some truly abysmal customer service!Paul - GMHaydn - Helmut, animal trainerDave - Raphe, smugglerToby - Maja, anchoriteRichie - Baius, antiquarianBre…
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The party's big night at the Kartakan Inn wears on. After a few more drinks, and Baius making a commitment he may not be able to keep, the night seems to be winding down. But there are still a few hours before dawn, and anything could happen!Paul - GMHaydn - Helmut, animal trainerDave - Raphe, smugglerToby - Maja, anchoriteRichie - Baius, antiquari…
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Everyone just wants to relax and enjoy a night of good food and drinks, but the motley denizens of the Old Kartakan Inn seem to have other plans. Head are busted, blood is consumed and Raphe sings for his supper.Paul - GMHaydn - Helmut, animal trainerDave - Raphe, smugglerToby - Maja, anchoriteRichie - Baius, antiquarianBrent - Ilse, pilgrimMusic: …
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The party enjoys a respite at the luxurious Old Kartakan Inn. Some of them may even enjoy it too much. There's drinking, song, a shopping trip, and even just a little bit of flirting!Paul - GMHaydn - Helmut, animal trainerDave - Raphe, smugglerToby - Maja, anchoriteRichie - Baius, antiquarianBrent - Ilse, pilgrimMusic: Damiano Baldoni - Spellbound …
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After resting up and taking stock, the PCs set off to Skald, with a short detour to check on the neighbours. A search of an empty farm house raises many questions, both practical and ethical,Paul - GMHaydn - Helmut, animal trainerDave - Raphe, smugglerToby - Maja, anchoriteKevin - Joan, bakerMusic: Damiano Baldoni - Spellbound Hell [CC BY-SA 4.0 (c…
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Cornered by wolves in an old farmhouse, the PC's and their new friends try to wait out the assault. But the arrival of a fresh foe, unlike anything they have ever seen before (or is it), complicates their plans. There will be blood, but whose?!Paul - GMHaydn - Helmut, animal trainerDave - Raphe, smugglerToby - Maja, anchoriteKevin - Joan, bakerMusi…
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The party sets off on a seemingly straightforward trek to Skald, but perhaps travelling under cover of dark was not the smartest choice. A small farmhouse seemingly provides sanctuary, but it may not be as simple as that. Will the party survive the depredations of the road, how far away are those howls, and just who is Free Lantern? Paul - GMHaydn …
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CONTENT WARNING: This episode includes a discussion of domestic violence, and a depiction of domestic violence between NPCs. Please skip to 14:00 if do not wish to listen to this content.The party passes the night in gaol by making a new acquaintance who seeks their assistance with her cause. Will they be able to free themselves in time to help her…
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The party must fight for their lives for the first time since arriving in this strange land. But is the foe a man or a beast, and why don't the guards seem to be worried about it? Will the party slay their foe, or be lost forever in bowels of a dingy gaol?!Paul - GMHaydn - Helmut, animal trainerDave - Raphe, smugglerToby - Maja, anchoriteKevin - Jo…
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The party reunite with Baius, Maja does her level best find out what is in his pantry and a trip to the Night Market turns into a night in gaol with an escaped criminal.Paul - GMHaydn - Helmut, animal trainerDave - Raphe, smugglerToby - Maja, anchoriteKevin - Joan, bakerRichie - Baius, antiquarianMusic: Damiano Baldoni - Spellbound Hell [CC BY-SA 4…
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The party tries to get their bearings, and seek assistance at what is apparently a map shop. The party meets an old friend in strange circumstances, and Rafe makes a new one...Paul - GMHaydn - Helmut, animal trainerDave - Raphe, smugglerToby - Maja, anchoriteKevin - Joan, bakerBrent - Ilse, pilgrimMusic: Damiano Baldoni - Spellbound Hell [CC BY-SA …
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The party finds itself in a mysterious new city, looking for a roof to put over their heads, but they can't speak the language, let alone sing the correct song! What strange sites await in Harmonium, and will Helmut manage to find some boiled sweets?!Paul - GMHaydn - Helmut, animal trainerDave - Raphe, smugglerToby - Maja, anchoriteKevin - Joan, ba…
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The party washes ashore on the banks of the River Rhine--or do they? Suddenly alone, without the other refugees from Neuss, will the characters survive the night in this apparent paradise? And where did Ilse come from anyway?Paul - GMHaydn - Helmut, animal trainerDave - Raphe, smugglerToby - Maja, anchoriteKevin - Joan, bakerBrent - Ilse, pilgrimMu…
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The showdown with the Dirty Dog comes to a bloody conclusion, but whose blood will it be? Can the characters make their way safely out of a city ringed by artillery, and even if they can, will they find safety?*Such is his commitment to grimdark, Richie died of the plague part way through the recording session, and so doesn't appear for the remaind…
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Perro Sucio and his soldiers have finally found their quarry. Will the player characters be able to lose their pursuers in the streets and alleyways of Neuss, or will they have to stand and fight for their very lives against the Dirty Dog?! *Such is his commitment to grimdark, Richie died of the plague part way through the recording session, and so…
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The player characters flee from the Lustrous Cloak Inn into the blood-soaked streets of Neuss. Frantic chases, bottle bombings and small kindnesses ensue.*Such is his commitment to grimdark, Richie died of the plague part way through the recording session, and so doesn't appear for the remainder of the adventure*Paul - GMHaydn - Helmut, animal trai…
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The first episode of our new Zweihander campaign. The player characters find themselves in the besieged city of Neuss, in the Cologne region of Germany. Will they find a way out, or will they fall alongside the city? Either way, it's sure to be both grim and perilous!Paul - GMHaydn - Helmut, animal trainerDave - Raphe, smugglerToby - Maja, anchorit…
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Dave and Paul chat by the Shed's fireplace about our upcoming Zweihander campaign. We discuss the setting, Paul's goals for the game, Paul's GMing history, and dig in to some of the mechanics of Zweihander.Music: Damiano Baldoni - Spellbound Hell [CC BY-SA 4.0 (creativecommons.org/licenses/by-sa/4.0)] from freemusicarchive.org/music/Damiano_…/Lost_…
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The party are confronted by a terrible monster of the Purple Planet, Lucky Jim is elevated to party leader and Tio Lizix reveals some brutal truths. But can they escape the Purple Planet alive? Who will survive, and what will be left of them?Part 3 of 3The Players:Dave - JudgeKevin - Issac (level 1 Elf) and Roscoe (level 1 Thief)Toby - Athalan (lev…
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Having freed themselves from their bonds, the party begins searching for Nightraker and the rest of their lost weapons. But who, or what, else is waiting to meet them beneath the Purple Planet?! Part 2 of 3The Players:Dave - JudgeKevin - Issac (level 1 Elf) and Roscoe (level 1 Thief)Toby - Athalan (level 1 Cleric)Haydn - Luky Jim Torrins (level 1 W…
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In this episode, the party find themselves in chains, and far from home. Lucky Jim and Duristan demonstrate their respective talents--but where is Nightraker?!Part 1 of 3The Players:Dave - JudgeKevin - Issac (level 1 Elf) and Roscoe (level 1 Thief)Toby - Athalan (level 1 Cleric)Haydn - Luky Jim Torrins (level 1 Warrior)Paul - Duristan Nightraker, n…
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**Due to technical issues with the main recording, we had to use a back up source for this episode. As a result the audio will sound quite different**In this episode, the party must confront Ivrian's bound demon, and ultimately decide whether to restore the sorceress queen to her imperishable body.We are playing the Imperishable Sorceress for the D…
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In this episode, the party treats with Irivian the Unkind, the sorcerer queen of ancient Dalcia, and meets some strange new friends. Yogaron puts his emerald eye to the test, and Duristan Weddingsword acquires a new epithet.We are playing the Imperishable Sorceress for the Dungeon Crawl Classics RPG.Part 2 of 3Music: Damiano Baldoni - Spellbound He…
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The first episode on the Night of the Shed RPG Actual Play Podcast. In this episode, we are playing the Imperishable Sorceress for the Dungeon Crawl Classics RPG. Part 1 of 3The Players:Dave - JudgeKevin - Kain, the ditch digger (level 0 human)Toby - Athalan (level 1 cleric) and Garrett (level 1 wizard)Haydn - Luky Jim Torrins and Fosco, the jester…
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