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BnDnD

BnDnD

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Maandelijks
 
Brews and D&D A show where we drink some beers and play some Dungeons and Dragons. Marquis Hamilton as the DM The Artificer, Beadle Bramblepatch played by Robin Joos The Ranger, Estwing played by Sara Portwood The Wizard, Mugen Genkai played by Jared Lindenau Over some drinks, we experience adventure in the land of The Multi Yonder. A magical place with a lost history, where strange phenomenon are a common occurrence. Join us as our story unfolds! Music Credit to Tyler Eddington Support this ...
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Run B.N.D Episodes

The Run B.N.D Podcast

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Maandelijks
 
Welcome To The Self-Proclaim "World Famous" Run B.N.D Podcast. With your hosts Branden & Daniel check out the podcast where we literally just talk about anything. From Wrestling to Sports to why is Branden a complete scumbag or why Daniel thinks white women are the greatest gift to black men....you know...outside of slavery. Anyways check out the podcast every Wednesday at Noon on your listening devices or download the show you won't regret it.... ENJOY! Run B.N.D Podcast. Also Check Out the ...
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Join Beadle, Mugen and Estwing as they finally get their Spring Break! After the events of Night Serpent Isle, the party gets a well deserved break. Building sand dragons and challenging the crew of The Shell to a grueling volleyball match! --- Support this podcast: https://podcasters.spotify.com/pod/show/bndnd/support…
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After sneaking back to The Shell, the party sets sail back to Port Rummspringa. On the way, they are contacted by Lili, who has finished work on the strange Orb from Ibras' lab. Back at the port city, the party discusses where to go next and Beadle also learns that he is being hunted by his former guild. --- Support this podcast: https://podcasters…
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Back at Night Serpent Isle, Mugen, Beadle and Estwing are treated as guests of honor as a huge celebration commences. Music, ales and wines and some...other things are had into the early hours of the next morning. When the party wakes up, they discover that Flame Tongue has snuck off in the night with the chest and Han, Mugen's book, is sensing som…
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Luckily The Warbler War Balloon (the future of balloon based warfare) was mostly undamaged in the fight with the gargantuan purple worm. The party packs up their spoils and heads back to the port city of Rummspringa. Beadle, noticing that Flame Tongue looks a bit more worse for wear, takes over piloting and learns a bit about Flame Tongues family. …
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DISCLAIMER!!!: Sorry all, I messed up when recording this somehow and the only mic that was recording was the DM's, because of this, the sound quality is a bit rough, I did my best to make sure you can hear everyone, please forgive me for this mistake! In this episode the party takes on the giant purple worm! Flame Tongue is in serious danger, but …
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Sailing The Warbler high above the desert, the party gets to know the Blue Bears mercenaries and take in the sites. Life has uh...found a way in this desert, despite the danger. Packs of dinosaurs travel between small patches of green, the gold sands below are dotted with life. A large oasis seems to be the popular watering hole, but not only to th…
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The party heads back to Port Rumspringa with The Warbler in tow, pulling into the port and making their way to The Great Hull to speak with Franchesca, they run into some "frenemies" that give them some trouble along the way. Finally making it to The Great Hull, the party is told that the assassin who had shot the poison arrow through the window th…
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The party spends the next 3 days making bombs, deceiving doctors and building a war balloon that they excitedly named The Warbler due to the honey Beadle used to coat the balloon turning it yellow. A heart to heart between a drunk Estwing and Flame Tongue, and many potions made and stocked for the expedition to come! --- Support this podcast: https…
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Thinking quickly, Beadle and Mugen come up with a plan to take down the Dracolich. With a bit of luck, they get Fiden and the Dracolich off their back and make it to Night Serpent Isle. After some exploring, Flame Tongue shows them his big idea, a great claw that can be anchored to the ground to grab the great worm! --- Support this podcast: https:…
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Happy 1 year of BnDnD! Beadle has a disturbing dream about the Goddess Mari'Kai and accidentally oversleeps! The presentation to Lady Franchesca is in two hours and Beadle doesn't have time for his morning routine. After some quick breakfast with Flametongue, the party heads up to meet with Franchesca at her home, The Great Hull. After some shenani…
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The Fellowship of the Bling decide to stroll right up to the most important lady in town, The Crown of the Sea, Lady Franchesca. Amused by their boldness, she entertains a conversation with them for a while. Afterwards, the party has a seat on the patio and while at dinner, they notice the Turglesnerch presence, Lord Carligula is staying at Blue's …
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A chase starts as the mysterious assassin darts down an alleyway after stabbing Flametonuge and taking the key he wears around his neck. Thinking quickly, they catch up to the assassin and take him down! Afterwards, Flametongue has more to say about the shard he has and his plan to take back his homeland. --- Support this podcast: https://podcaster…
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The party has made their way to The Coconut's Rest, a hidden speak easy in the port city of Rummspringa. While they sip their drinks, they overhear talk of someone who was mentioned to them before, Flametongue. With a brilliant plan to inject themselves into the conversation, they eventually gain Flametongue's interest and plan to speak with him la…
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Steve the shark kin greets the party and tells them about the different bars an shops around town. BAR CRAWL! Time for drinks and info gathering. After a visit to the beach bar Chum Fiesta, the party heads further into town to get proper warm weather attire for Mugen and to find this speak easy they were told about called The Coconut's Rest. --- Su…
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The party has a peaceful last couple of days at sea when, sunken towers, meteor showers and a visit from a friendly bronze dragon. In the distance as dusk falls on the 5th day of travel, the shining city of Port Rumspringa comes into view. Pirates, black markets and someone they call The Crown of the Sea, what awaits them in this new city? --- Supp…
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The Fellowship of the Bling set off with their friends Sonny the Tortle, Roadie and Shivers as they make their way to the southern port city. Along the way they meet a rainbow dragon fish, luckily it speaks draconic and is able to converse with Mugen. In their conversation the party is warned about the dangers of the southern seas! --- Support this…
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The next morning, Vekel comes to check on the party and invite them to a community breakfast with everyone else in town. Marneth steps up to lead the people of Ulding and the party is rewarded for their part in the resistance. Afterwards they get an unexpected call from some friends they have not seen in a while. --- Support this podcast: https://p…
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After the victory party, Beadle, Mugen and Estwing settle in with Burrow'r around the fireplace in the townhome outside the keep. As the fire roars, and snow falls outside, the party takes the time to discuss their stories and tell each other a little more about themselves. As the night drags on, in their sleep comes visions of a distant past. --- …
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After the dust has settled, Beadle, Mugen and Estwing join the crowd inside the throne room. Vekel steps forward with his step father in chains and a trial commences with the party revealing their evidence. Afterwards, a celebration is in order with drinking games and eavesdropping. With the leadership of Ulding removed, who will take it's place? N…
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Myrdin had only just fallen when the townsfolk burst through the door, a weary party before them, luckily there were some medics in the crowd. Vekel, who had survived most of his soldiers turning against him, asked for the assistance of Beadle, Mugen and Estwing as he means to confront his step father, the Baron Iric. What will they find when they …
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Beadle, Mugen and Estwing have just learned that their plan was known all along and that they have fallen into a trap. Arrogantly, Myrdin hears them out before sitting back to watch the knights take their blades to the party, Thinking himself untouchable. To his surprise, the party strikes out at him and the battle begins! --- Support this podcast:…
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After a day of prep, the party stops back with Rodney in town to hand off the Horn of Blasting. Rodney will give the signal and distract the guards while Beadle, Mugen, Estwing, Marneth and Flit all sneak inside through the cave. The horn sounds and the clanging of swords and cries of warriors can be heard as the party emerges from the storage room…
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After some back and forth on their plans, Beadle, Mugen and Estwing decide to report back to Rodney and the group of townsfolk who tasked them with finding Marneth. With an inspiring speech from Beadle, the town decides that they will cause a distraction so that the party can sneak into the keep in hopes of stopping the corruption within. --- Suppo…
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It is the holiday season and with that comes the biggest BBEG of them all! Scheduling! BnDnD is going to be taking a short break for the holidays so that everyone has time to celebrate in their own way, and will be back with another episode on January 4th 2022. We hope everyone has a great holiday, stay safe, keep warm and we love you! --- Support …
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Up the stairs past the Ogre the party finds a door that will not unlock, they seem at an impasse when they notice the House Barlow crest above the door, Marneth (Nightjar) gives the door a try and it opens right up to a room undisturbed for what seems like centuries, maybe longer. What lies in wait in this room that time has forgotten? What secrets…
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After a bit of planning, the party, along with their two new friends, head out to find a cave that may hold a passage into Ulding Keep. Down hundreds of stairs to the beach below the cliff that Ulding Keep rests upon, they find some old docks and a cave entrance flanked by old rusting sconces. Making their way inside, something is heard in the dark…
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After the meeting with Baron Iric and his unsettling Assistant, the party heads to the grove of trees outside of the city. There they meet the one who sent them the letter the night before, they go by The Kiwi! As in the bird, but they don't look like any bird. Who is this strange creature, and who is The Nightjar? Are they friend? Or foe? --- Supp…
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Beadle, Mugen and Estwing get ready to head out to the grove outside of the city when they are stopped by 2 guards donning full plate. They inform them that the Baron Iric would like to thank them for their assistance with the giants the day before and that the three must come with them at once. Inside the keep feels isolating and the portraits on …
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After dispatching the giants that had come into town and suspiciously attacked The Iron Knuckle Smithy. Beadle, Mugen and Estwing were invited inside for a drink by Rodney Cragmire, owner of the smithy who explains that others from the town are meeting at his home shortly to discuss the giant attacks. Something isn't right with the leadership here …
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Beadle, Mugen and Estwing pull in to the market district of Ulding, after some talks about the Mari'Kai guild, Beadle decides to rebrand! Sales were going great throughout the day, with Mugen enticing customers over to the cart with showers of sparks and magic and it seemed like it was going to be a quiet night. That is until the bottles on Beadle'…
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Beadle, Mugen and Estwing set out on the road south to the city of Ulding in search of a mysterious old man that they caught a glimpse of on the crystal screens in Ibras' lab. Does this man hold a shard? Or is he simply involved in a plot of whoever the shard holder may be? Ulding is only a few days travel from the metropolis that is Olde East Vale…
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While Talise tells his life story to Mugen and Estwing, Beadle sneaks off to the Mar’i Kai guild as the sun goes down. With a bit of luck, he is able to escape with his cart, but not without someone noticing. The next day calls for some shopping before they head south to the city of Ulding, but who's that in the crowd? Talise has more story to tell…
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On the return to Olde East Vale, the party goes over everything they discovered while in Arathe. Together with some information from Lili, it seems like something very big is happening. Souls, Yonder quakes, and some very powerful undead who now know about the party. Help comes in the form of resources from The Chemical Hammer, but danger is never …
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URGENT! The forcefield spell is waning and the ocean waters are pouring in! As buildings crumble around them, Estwing, Beadle and Mugen race against the rising tide. The submarine is in sight...but Estwing is falling behind, is the party of 3 going to be returning to Olde East Vale having lost a friend? Will Estwing's parents get to see her again? …
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With the threat of the strange undead creature gone, the party finally meets the arch wizard Ibras, or at least what is left of him. Questions about The Shattering finally get answered, but even more questions arise from this. Through their conversations, a decision is made but it sounds like danger is right around the corner. --- Support this podc…
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Ava'yorn, the party has a drink with the friendly ghost Lahbras but something seems a bit strange. Through conversation, it would seem that Lahbras and the spectral bar keep Johnson don't really understand how much time has passed. Any leading questions seems to always wind up with them brushing it off and reverting back to a cheery demeanor. After…
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While Beadle is resting, Mugen joins Estwing to check on her parents. After an exchange of heartfelt words and making sure they were ok, they head back to their room for a long rest. Once up, they meet up with Lili who has some information about the shards and a big surprise! --- Support this podcast: https://podcasters.spotify.com/pod/show/bndnd/s…
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After the defeat of Volk, The party learns of who he once was. Rikka then takes the party out to announce the demise of Volk, but also that The Fellowship of the Bling had brought with hope, they had brought a cure! Rikka travels with them back to Olde East Vale to meet Lili and bring the cure back to her people, but before she leaves, she makes it…
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The next morning after finding and curing Rikka, the party set out to the ruins outside of Olde East Vale to confront Volk. After some deliberation, they come up with a plan and follow Rikka to a secret entrance that leads into the basement of the tower Volk has locked himself in. Climbing the tower, what awaits them at the top is a creature who wi…
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Estwing's father falls unconscious after a few words to his daughter that he had not seen in quite some time. Beadle and Mugen assess the damage and do what they can, but luckily, a new ally shows up to help. Wolfsbane potion has been synthesized and the party quickly heads out to find Rikka to share the news. --- Support this podcast: https://podc…
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After defeating the werewolf outside of The Snoring Pig, the party storms into the bar with the severed head of the beast and delights everyone with a song. They then continue their hunt for the other werewolves in the city. As they reach a residential street, one of them seems to know more about their surroundings then they are letting on. The sou…
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After getting the rest of the story from Lili about the heroes of the looking glass, she asks the party to investigate the recent murders in the city that she believes is connected to the werewolves. Lili explains that she will stay back and work on the serum that Beadle got from Rikka while the party checks out the bar district, the docks and the …
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The party now having more of an idea of what's going on outside the city of Olde East Vale, head to the graveyard to try and find the entrance to The Chemical Hammer Society. Using the secret passphrase, they open a Mausoleum door that leads them down into a city under the city. Overcome with the awesomeness of this new world of alchemical wonder, …
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The party grabs a quick coffee as they leave the library, on their way to the graveyard to find Lili and The Chemical Hammer Society, they pass by a potion shop as a shifty looking character quickly looks to them and then takes off running. Immediately they give chase, could this be a thief? Or is something more going on? --- Support this podcast: …
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After arriving in Olde East Vale, the party stops at Beadles favorite brunch spot to grab a bite to eat and discuss plans. They then go shopping and this city has everything they could be looking for. As the night winds down, they find themselves in a library with a very old book, could any of what it says be true? --- Support this podcast: https:/…
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Korgan is gone? Beadle and Mugen awake to the sound of her axe hitting the floor and their friend missing. After searching the ship and confirming she is not there, they head to speak with the crew and meet some interesting characters, one who wants to join them. We at BnDnD Welcome Sara Portwood! Playing Estwing! --- Support this podcast: https://…
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The party meets back up to stay the night at Mugen's house, Before the night ends, they decide to take a boat to Olde East Vale. Nervous about them not being able to swim, Mugen takes Korgan and Beadle to the pool for some lessons. Then they set off to find out more about the Looking Glass. --- Support this podcast: https://podcasters.spotify.com/p…
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The Party split up in the city of Certay'n to finish tie up some loose ends before embarking on a journey to learn more about the crystal shards and the map of they now have. Korgan says goodbye to her parents, Mugen pays off her rent, then dives into books at the library. Beadle runs into Bronson, who shows him a whole new world. --- Support this …
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