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Welcome to Short Quest Long Rest, an actual play D&D 5E podcast set in Icewind Dale. Join our intrepid crew on an adventure through the ups and downs of Rime of the Frostmaiden! Share some laughs, and enjoy an epic story told by Dungeon Master Josie! Support this podcast: https://anchor.fm/sqlr/support
 
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Now that our heroes have seen the dragon's destruction, they rush to Bryn Shander to warn them and let them know that it's not only the dragon they have to fear, but Duergar hidden among the streets. Hopefully they're not took late to help, but this must be a quick stop, because that dragon must be stopped before all of Ten Towns is in ruins. Grab …
 
Sorry for the week off, folks. Had some sicknesses among the group and ran out of content before everyone recovered. Things should be back to normal from here on out! Sunblight has been conquered and our heroes now chase their foe, but how will they catch something that flies with mere dog sleds? How much havoc will have been raised before our hero…
 
The road to the Royal Venture was treacherous, but our heroes made it unscathed. Now the last of the Azlanti forces on Nakondis should be within. How will our the crew handle these pompous upstarts? Well let's get a little dangerous and find out! (I promise the whole Dark Wing Duck reference thing will be over after they leave the planet)--- Suppor…
 
Our heroes have become sidetracked on their exodus from Sunblight fortress but with each distraction comes new allies. However, the truth has been brought to light The dragon cannot be stopped here, and it has a serious head start. The road is calling and a plan must be made. So lets grab a snack, get comfy, and let's see what happens! --- Support …
 
Madelon's Landing is now liberated and the crew are practically heroes on this sleepy jungle planet. But there's still the matter of Cedona's whereabouts, and according to Ola Raja's message, the only one who knows where she was taken is one Lieutenant Sharu, that took a band of cadets northwards. So with some brand new toys to get them there quick…
 
The fight now over, our heroes have to make a decision. Continue to explore the depths of the Sunblight, or leave to chase the dragon. One will be a harrowing journey across tundra and darkness, while the other will push our heroes to their brink, forging on without rest. Either way, grab a snack, get comfy, and let's see where we go.--- Support th…
 
The end is in sight. The King has entered the battle and his right hand man seems to be something otherworldly. A single spell from Felgrin may have just tipped the tides of battle in favor of our heroes, but it's not through yet. So grab a snack, get comfy, and let's see where this craziness goes.--- Support this podcast: https://anchor.fm/sqlr/su…
 
With the leader of the Azlanti invasion showing their face, the fight is in high gear. Enemies before them and enemies behind, are the crew trapped in the garrison with Azlanti, or are the Azlanti trapped in there with our crew? Time to get dangerous and find out!--- Support this podcast: https://anchor.fm/sqlr/support…
 
Things are heating up and our crew is in the thick of it. Deep in the heart of the garrison, the group has finally reconnected and the timing couldn't have been better. Klaxons blaring, soldiers behind as well as the leader ahead, and a large explosion sounds from the front of the building. What happens next? We get dangerous... that's what!--- Sup…
 
Battle after battle rages down in the Duergar hold, and it doesn't seem to be letting up. With the strange subterranean insect laid low, a folly from Riain may have kicked off a whole new fight... and this one might be the big one. With the alarm raised, how will our heroes handle the onslaught of reinforcements? Well grab a snack, get comfy, and l…
 
It's all about to go down. Ginger and Eddie are in the belly of the beast. Face to face with Ola Raja themselves. The rest of the crew are busy breaking in and ready to kick the tires and light the fires. How does this all come to a head? Time to get dangerous!--- Support this podcast: https://anchor.fm/sqlr/support…
 
Though the crew of Good Vibrations might seem a little odd, but when the chips are down and the rubber meets the road this group of misfits know how to get down. With a huge victory over the Azlanti, our heroes aren't out of the woods yet. How will the group handle this one? Well, let's get dangerous and find out.--- Support this podcast: https://a…
 
Inside the Sunblight Fortress our heroes search frantically for a way to stop the dragon construct. However, after clearing the barracks, our band finds a hidden agent of a dissenting tribe among the Duergar. He claims the woman he serves wishes to meet, as their goals are aligned, but can our group trust any of these Deep Dwarves? Well grab a snac…
 
The group have finally arrived to the Sunblight Fortress only to watch their adversary fly away towards Ten Towns. There's no way they'll catch the creature, so the only option is to push on and hope there's some type of way to shut it down remotely within the fortress. Will they be able to save Ten Towns before the Dragon construct wreaks havoc ac…
 
It's time for our heroes to leave East Haven. They have a confirmed lead that the Duergar are plotting something sinister to the south. It's time to saddle up and head out, but will they arrive in time to stop the construction of this supposed Chardalyn Dragon? Well grab a snack, get comfy and lets find out!--- Support this podcast: https://anchor.…
 
Under cover of darkness the crew steal away into the night and make their way to the Administrator's home to gather information. What they found was a datadisk with info on the initial Azlanti invasion, though the visage of Cedona on the holovid brings back a flood of memories to Eddie. What will our heroes do with the rest of the night? Well let's…
 
A weight has been lifted off Riain's shoulders with the agreement reached below the city of East Haven, but now a bigger threat looms on the horizon. It's time to head out and check on the rumors of this dragon our heroes have heard about. Will they be able to make it in time? Well grab a snack, get comfy, and let's see what happens.--- Support thi…
 
After a rendezvous with a yokel in the woods, it looks like our team has joined the resistance. But before they can strike out, they'll need info. Where is Cedona being kept and how can they cripple the Azlanti hold on Madelon's Landing. Looks like the only way to find out is to get a little dangerous. --- Support this podcast: https://anchor.fm/sq…
 
All hell breaks loose below the streets of East Haven. Though it started rough, Felgrin's quick wit may have turned the tide. Now with two rampaging apes tearing through their number, the rest of the group handles things further in. Things are looking up for our heroes so grab a snack, get comfy, and a let's watch the dominoes fall. --- Support thi…
 
Ginger has essentially wrung blood from a stone by interrogating that Azlanti Cadet. Their soldiers are famously zealous and tough cookies to crack. Now they have an ally and a strange/annoying one at that. Time to head into town and see if it's time to get dangerous.--- Support this podcast: https://anchor.fm/sqlr/support…
 
Our heroes are upon the doorstep of one their biggest threats. Revenge is the order of the day and it's in high demand. Underworld superpower or not, the Zhentarim will know the full wrath of the deliverers. Let's just hope it's enough to deter them from pursuing our heroes any further. So grab a snack, get comfy and let's see how wild it gets. ---…
 
The crew have encountered their first taste of what this planet has to offer. With a duo of Azlanti laid low and a resident yokel in tow, the group now has a prisoner to question. Will our heroes be able break the legendary resoluteness of the Empire? Guess we'll just have to get dangerous and find out.--- Support this podcast: https://anchor.fm/sq…
 
The crew of the Good Vibrations have touched down on the jungle planet Nakondis, making a trek towards Madelon's Landing, but this walk in the forest isn't as peaceful as it might seem. Accosted by a trio of strange blue, electric apes, the group takes them down. What happens next? Well we get dangerous... that's what!!!--- Support this podcast: ht…
 
More and more keeps piling up on our hero's shoulders. Underworld crime syndicates hunting them, a possible Duergar invasion involving a great constructed dragon, and last but not least, an evil god that has brought darkness to the land. Will this group buckle under the pressure? Well grab a snack, get comfy, and let's find out.--- Support this pod…
 
A simple job, an easy pay day, but then... uninvited guests? Far as the crew knew, Nakondis didn't have any orbital defenses... so where did the drones come from? What's happening planet side? How is Cedona tied up in all this? Only one way to find out. Nose down, punch the engines, and... Let's get dangerous! --- Support this podcast: https://anch…
 
Welcome to the Short Quest Long Rest: Good Vibrations. Follow us as we head into the Drift to far flung colonies, ancient empires, and maybe a laugh or two. Join the crew of the Good Vibrations as they set out to win fortune, stake claims, and settle scores. It's going to be wild ride, so strap in the gunner seat and lets get dangerous.--- Support …
 
The Duergar plot thickens and the group in town has been dealt with. Though some escaped, their leader has been apprehended by our heroes and perhaps now the guard captain will be forthcoming with information. But first, our group must get the princely Duergar to talk. So grab a snack, get comfy and let's see what happens. --- Support this podcast:…
 
With the captured Duergar behind bars and his allies location revealed, the captain of the guard immediately acts on the information. Asking for the group's help, they now make their way to the docks to attempt to take the Dark Dwarves by surprise. With the party now split, what will befall our heroes? Well, grab a snack, get comfy and let's find o…
 
Well, apparently Duergar aren't the most wise, but what to do with this creature. After a brief skirmish without a single sword being swung, the Dwarven cousin floats with wounded pride as the group try to determine their next course of action. So grab a snack, get comfy, and let's see where the heck this goes. --- Support this podcast: https://anc…
 
A new task and another venture. Our heroes are out upon the ice in a precarious position and it seems that they have a secret admirer keeping a close on them. With a simple spell, Dreamer has revealed the secret observer as they began to flee. What comes next? Well grab a snack, get comfy, and let's find out!--- Support this podcast: https://anchor…
 
After the disturbing execution of an unknown wizard, the group made contact with the captain of the guard. After a subtle conversation, they've come to an accord. If the group can discover the fate of a group of missing fishermen, then she'll offer them some information about the local Zentarim dealings. Now, onto the lake to find a ship. Will it g…
 
Now the group has infiltrated the town of Easthaven and were greeted with a public execution and the head of the guard that doesn't seem too trusting. Understandable in a town known for it's inhabitants being thieves and murderers. Sounds like the plan is to stir up trouble, so grab a snack, get comfy, and let's see how quickly our group can accomp…
 
With Garn and Elsa safe and sound with the dwarves of the northern hold, the group stands at the gates of Easthaven. A hive of scum and villainy. How will our heroes flush out the Zhentarim and exact their vengeance? Will grab a snack, get comfy, and lets find out.--- Support this podcast: https://anchor.fm/sqlr/support…
 
Tragedy has befallen those close to our heroes. The past has come back to haunt the Dragon Knight and now it's time to settle past scores. But first, those that have been wronged must be taken out of harms way, then perhaps the group can take care of business. So grab a snack, get comfy, and let's see what happens tonight.--- Support this podcast: …
 
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