Sacred Symbols: A PlayStation Podcast is the internet's premiere weekly PlayStation show dedicated to coverage of PS5, PS4, PSVR2, and Sony's deep gaming legacy stretching back to the mid-'90s. Join 20+ year gaming industry veteran and PlayStation brand expert Colin Moriarty -- along with his co-hosts comedian Chris Ray Gun and producer Dustin Furman -- as they go through the news of the week, highlight the best recent games, and interact with their incredibly loyal audience, all without tak ...
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#323 | Losing the Northstar
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3:45:19
The situation with Concord couldn't be any more dire. By the time this podcast is published, Sony's beleaguered hero shooter would have already been pulled offline, with every purchaser refunded. It marks the tragic end of a project that barely got off the ground at all, and certainly represents the biggest black eye PlayStation first party has eve…
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It seems all any of you want to talk about is Concord, Sony-owned studio Firewalk's dead-on-arrival service shooter, and easily one of the biggest commercial bombs in PlayStation first party history. We have a lot to say about it, and you can find that chatter in the What We're Playing section. But there's a ton of other news this week, too, includ…
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#321 | Stolen Treasure
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What we assumed would ultimately happen has come to pass: Machinegames' upcoming Indiana Jones title is indeed coming to PlayStation 5. Between Minecraft, Call of Duty, and Bethesda -- not to mention Xbox Studios itself -- Microsoft has quickly become one of Sony's biggest third party partners, and we suspect things are still just getting started. …
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#320 | Closing Walls and Ticking Clocks
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We're getting into the late summer now, and it's no surprise that the news is beginning to pick up, starting with word of more Xbox games migrating to PlayStation. By our next episode, we should have at least one more Microsoft-centric title lined-up for PlayStation 5, a sign of the times as -- ultimately -- much of that catalog finds itself elsewh…
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#319 | Just A Taste of All That Might Come to Be
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We're pleased to present to you a decidedly old-school-coded episode of Sacred Symbols, recorded in the traditional 1v1 fashion. And we've plenty to keep us busy, starting with Sony's quarterly financials showing a thriving games division hampered by slowing console sales. But with PS5 Pro around the corner (and the inevitable first true price cut …
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#318 | Hey Man, Wake Up and Smell the Concrete
3:58:39
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While Sony may have purchased Bungie with specific end-goals in mind, it's clear -- some two years later -- that the deal hasn't improved PlayStation whatsoever. In fact, it's becoming increasingly nebulous why the acquisition was made at all, with Bungie hemorrhaging money, laying off hundreds, shedding high-end talent, and churning through funds …
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#317 | Cater to the Hollow
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Anything can happen, but it seems likely that Firewalk's upcoming hero shooter Concord is essentially dead-on-arrival upon launch in late August. But with less than a month to go until release, what more can really be done? Making it free-to-play in the pre-release environment is an admittance of defeat and a sacrifice of what paying customers you …
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#316 | Days Pass, and This Emptiness Fills My Heart
3:55:34
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We're truly in the doldrums of summer when it comes to console gaming, at least when considering news, releases, and other notable happenings. But we have a show to do nonetheless, and there are still a series of interesting tidbits worth discussing. Nexon's Bungie-inspired shooter The First Descendant has found itself in some controversy around in…
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#315 | Beta Energy
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The next PlayStation Studios game in the pipeline is Concord, and we're all interested to see how it pans out. But by opening up its imminent beta weekend to all PS+ subscribers instead of those who pre-ordered the game, it's obvious that the pre-release energy for this title simply isn't there. Will a mass of people going hands-on change its traje…
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#314 | Bend, But Don't Break
3:12:36
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Days Gone came to PlayStation 4 more than five years ago, and though it sold very well, a sequel hasn't been greenlit, and will almost certainly never be. So why are we still talking about it? Because the civil war that fractured Bend Studio after Days Gone's release has left a sour taste in some folks' mouths. Fair enough. But ultimately, we've al…
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#313 | I Ain't No Mathematician, But I Can Count
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Good news emanates from South Korea, where developer Shift Up announced that PS5-exclusive release Stellar Blade has surpassed a million copies sold. To the rational thinking person, this is obviously a great accomplishment for a niche and provocative release on a single platform, and yet there are know-nothings debating its success. Thus, we corre…
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#312 | Draggin' Quest
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Nintendo and Microsoft both had rock-solid presentations during this faux-E3 time of year, and it has some PlayStation fans on their back foot. Why does it seem like Sony is dragging its feet when its competitors are going full steam ahead? Isn't there anything to say? And while many (including some of us on this show) make the argument that its la…
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#311 | You Can't Stop Entropy, So Why Even Try?
5:32:03
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t's getting crazy out there. Fresh off of E3 Lite comes a slew of new game announcements, more than we could possibly cover, nonetheless play. And this brings up a good point, one we burrow down on: Who's gonna be able to buy and play all of this stuff in an ecosystem dominated by vacuum-like powerhouses that leave little room for competition? Are …
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#310 | The Waves Keep on Crashing on Me For Some Reason
3:48:14
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3:48:14
fter a flurry of activity, we find ourselves in a bit of a lull. And frankly, that's good. We could all use a little bit of a rest. Doing so allows us to catch up, refresh, and anticipate what lies behind the next undoubtedly-busy corner. With E3's multi-pronged replacement readying a barrage of announcements and other newsworthy bits, let's clear …
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#309 | No One's Dying Dishonorably
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During Sony's fiscal recent reporting, the company promised that it would further outline its respective situations and plans with each of its internal silos. When it comes to PlayStation, the result was an informative, information-rich PDF and an earnings call-like presentation that gives us a lot of extra insight into the brand. Here's what's cle…
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#308 | Second Party Puzzles
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We talk about 'first parties' and 'third parties' all the time, and we all fundamentally understand the terms. But what about the mysterious 'second party' game? Where do those fit in? Well, PS5 has recently been the recipient of two key second party exclusives -- Arrowhead's Helldivers 2 and Shift Up's Stellar Blade -- and both have been wildly su…
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#307 | Two Princes
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Jim Ryan's tenure leading PlayStation is officially over (as is Hiroki Totoki's stewardship), and he'll be replaced by a co-CEO format moving forward. Sony veterans Hermen Hulst and Hideaki Nashino hope to divide and conquer, turning an ever-growing brand -- and Sony's flagship -- into an efficient gaming powerhouse. But can they deliver? Good ques…
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